01-09-2019
OK.. this new badge is working OK it seems, will test over time to insure it works properly.
TODO is to get the number of badged changed / awarded and the names of those badges to persist in the alert message. At the moment, there is a small bug in the state management (state management of how to time, persist and clear the changes text) of the updated badges which effects only the details in the alert message text (minor issue).
This User Gave Thanks to Neo For This Post:
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LEARN ABOUT SUSE
sdl::color
SDL::Color(3) User Contributed Perl Documentation SDL::Color(3)
NAME
SDL::Color - a SDL perl extension
SYNOPSIS
$color = new SDL::Color ( -r => 0xde, -g => 0xad, -b =>c0 );
$color = new SDL::Color -surface => $app, -pixel => $app->pixel($x,$y);
$color = new SDL::Color -color => SDL::NewColor(0xff,0xaa,0xdd);
DESCRIPTION
"SDL::Color" is a wrapper for display format independent color representations, with the same interface as SDL::Color.
new ( -color => )
"SDL::Color::new" with a "-color" option will construct a new object referencing the passed SDL_Color*.
new (-r => , -g => , -b => )
"SDL::Color::new" with "-r,-g,-b" options will construct both a SDL_Color structure, and the associated object with the specified vales.
new (-pixel =>, -surface =>)
"SDL::Color::new" with "-pixel,-surface" options will generate a SDL_Color* with the r,g,b values associated with the integer value passed
by "-pixel" for the given "-surface"'s format.
r ( [ red ] ), g( [ green ] ), b( [ blue ] )
"SDL::Color::r, SDL::Color::g, SDL::Color::b" are accessor methods for the red, green, and blue components respectively. The color value
can be set by passing a byte value (0-255) to each function.
pixel ( surface )
"SDL::Color::pixel" takes a "SDL::Surface" object and r,g,b values, and returns the integer representation of the closest color for the
given surface.
AUTHOR
David J. Goehrig
SEE ALSO
perl SDL::Surface
perl v5.12.1 2010-07-05 SDL::Color(3)