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Top Forums UNIX for Beginners Questions & Answers SCO OpenServer 5 Will Not Boot Post 303027525 by gull04 on Monday 17th of December 2018 02:46:39 PM
Old 12-17-2018
Hi,

Here's my tuppence worth on the matter;

You'll almost certainly be able to do what you suggest, however a reboot is highly likely to cause lots of things to break - if I'm reading your intentions correctly.

I'd be tempted to clone the VM, bring it up without the legacy application and test the OS bit first - at least that way you'll be relatively sure that the OS is viable when you do it for real.

Attempting to sort out something like a legacy application in a VM is difficult enough, but adding the complexity layer of a potentially broken OS as well is a bit like persuading the Grandparents to tell their Grandchildren that Santa Clause has been assassinated - It's going to bring you a lot of grief from both sides.

Best to tackle these things one at a time.

I suppose if you are going to bring all the /etc/conf directory over, you could knock up a quick script and create a differences file - so what's missing what's added and any files that are different.

Regards

Gull04

Last edited by gull04; 12-17-2018 at 03:51 PM.. Reason: Some Additional Comments
 

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allegro_message(3alleg4)					  Allegro manual					  allegro_message(3alleg4)

NAME
allegro_message - Used mainly to show error messages to users. Allegro game programming library. SYNOPSIS
#include <allegro.h> void allegro_message(const char *text_format, ...); DESCRIPTION
Outputs a message, using a printf() format string. Usually you want to use this to report messages to the user in an OS independent way when some Allegro subsystem cannot be initialised. But you must not use this function if you are in a graphic mode, only before calling set_gfx_mode(), or after a set_gfx_mode(GFX_TEXT). Also, this function depends on a system driver being installed, which means that it won't display the message at all on some platforms if Allegro has not been initialised correctly. On platforms featuring a windowing system, it will bring up a blocking GUI message box. If there is no windowing system, it will try to print the string to a text console, attempting to work around codepage differences by reducing any accented characters to 7-bit ASCII approximations. Example: if (allegro_init() != 0) exit(1); if (init_my_data() != 0) { allegro_message("Sorry, missing game data! "); exit(2); } SEE ALSO
allegro_init(3alleg4), install_allegro(3alleg4), set_uformat(3alleg4) Allegro version 4.4.2 allegro_message(3alleg4)
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