12-03-2018
Hi Ozsavran,
When you do the memory re-seat, you need to make sure that the memory goes back into the appropriate slots - Bank 0 and Bank 1 need to have the same matched pairs in each of the respective slots. So the modules in Slot 0, Bank 0 and Slot 0, Bank 1 should have the same P/N - what I'm really saying is don't mix them up.
Regards
Gull04
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LEARN ABOUT DEBIAN
sludge-spritebankeditor
SLUDGE SPRITE BANK
E(1) SLUDGE Sprite Bank Editor Manu SLUDGE SPRITE BANK E(1)
NAME
sludge-spritebankeditor - edit SLUDGE sprite banks
SYNOPSIS
sludge-spritebankeditor [spritebank.duc]
DESCRIPTION
This manual page documents briefly the sludge-spritebankeditor command.
This manual page was written for the Debian distribution because the original program does not have a manual page. Instead, it has
documentation in the html format; see below.
FILES
${HOME}/.config/sludge-devkit/
This directory is used to store configuration files.
BUGS
Please report bugs in the SLUDGE forum at http://opensludge.sourceforge.net.
SEE ALSO
sludge-devkit(1), sludge-engine(1)
The full SLUDGE documentation is included in the package sludge-doc. It is installed to /usr/share/doc/sludge/SLUDGE_Help.html.
AUTHOR
Tobias Hansen <tobias.han@gmx.de>
Wrote this manpage for the Debian system.
COPYRIGHT
Copyright (C) 2011 Tobias Hansen
This manual page was written for the Debian system (and may be used by others).
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or (at
your option) any later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-3.
sludge-spritebankeditor 05/13/2012 SLUDGE SPRITE BANK E(1)