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Top Forums Web Development Turning jQuery Code into Vue.js Post 303025676 by Neo on Friday 9th of November 2018 01:09:30 AM
Old 11-09-2018
I also tried variations of this code, with no joy getting vbuserId changes in the dev console to be reactive in Vue;

Code:
Vue.prototype.$id = vbuserId;
Vue.prototype.$avatar = vbtheURL;

Vue.component("unix-navbar", {
  props: ["myid"],
  template: `<div class="neo-table-border vue-navbar">
        <div  class="vue-site-info">
                <a class="vue-site-link" :href="url">{{name}}</a>
              </div>
              <div id="avatar"  v-html="theavatar" @click="OpenMemberPanel()"></div>
            </div>`,

  data() {
    return {
      name: "The UNIX and Linux Forums",
      url: "https://www.unix.com/"
    };
  },
  computed: {
    theavatar: function() {
      if (this.id > 0)
        return '<img id="avatar-img" src="' + this.$avatar + '"></img>';
      else return '<i id="avatar-icon" class="fas fa-user"></span>';
    },
    id: function() {
      return this.$id;
    }
  },
  methods: {
    OpenMemberPanel() {
      if (this.id > 0) openMemberPanel();
      else openLogin();
    }
  }
});

var vm = new Vue({
  el: "#vue-navbar"
});

Tried various Vue.nextTick() and other Vue methods, but no joy either. And also tried many variations of:

Code:
vm.$el.myid = vbuserId;
vm.myid = vbuserId;

adding [ICODE]myid[/ICODE ]to data() in the component, but no joy.

Again, I must be missing something very basic in Vue Smilie
 

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen - Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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