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Top Forums Shell Programming and Scripting Need help RCon Packets Socket Bash Post 303024954 by Stuperfied on Sunday 21st of October 2018 01:36:16 AM
Old 10-21-2018
Let me try and help. Unfortunately I was not sure what I was doing wrong and so did not have specific questions to ask. I have highlighted the key indicators in the text, hopefully that will shed some light on it.


Quote:
I am having issues building a packet and sending it to a Minecraft RCon server.
Now this first line tends to suggest that this is the area I need help with. If we break it down into its components, it could give us an idea of what im trying to do. A quick google of those topic areas could shed some more light.



and then when you mix it with these...
Quote:
1. The documentation say's that the packet components are 32bit littleendian integers, I have no idea how to do that. I think because im on linux they are littleendian but how do I make them 32bit.
Ok, so breaking this part down tends to suggest that there is documentation on the topic in question which is a good thing. This means we can google it and get more relevant information. It also looks like im having issues converting the packets to 32bit form, perhaps something you could help me with. A quick read of my code below may indicate where im going wrong and then you could make some suggestions.



Quote:
2. The payload must be byte[] form, I am not sure how to do that either.
Another clue, this looks like a simple one as the payload is probably a part of the packet and is most likely stored in a variable. We can examine the code below to make sure and then maybe provide some helpful insights.


3. Still also trying to find a way to get a response from the server.[/QUOTE]
Not really very helpful as the server probably wouldn't respond if im sending bad data to it but a quick look at my code might reveal if im doing any thing wrong.



Admittedly, it would have been better if I actually added some links as reference so you could know what I was on about. Which is probably why I added this line.
Quote:
As I have less than 5 posts it said I had to remove the links you will need to help so good luck!
Next time I will try to ask more specific questions like on stackexchange to make it easier for you. Oh wait, was that another clue...
 

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DIVERT(4)						   BSD Kernel Interfaces Manual 						 DIVERT(4)

NAME
divert -- kernel packet diversion mechanism SYNOPSIS
#include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> int socket(PF_INET, SOCK_RAW, IPPROTO_DIVERT); To enable support for divert sockets, place the following lines in the kernel configuration file: options IPFIREWALL options IPDIVERT Alternatively, to load divert as a module at boot time, add the following lines into the loader.conf(5) file: ipfw_load="YES" ipdivert_load="YES" DESCRIPTION
Divert sockets are similar to raw IP sockets, except that they can be bound to a specific divert port via the bind(2) system call. The IP address in the bind is ignored; only the port number is significant. A divert socket bound to a divert port will receive all packets diverted to that port by some (here unspecified) kernel mechanism(s). Packets may also be written to a divert port, in which case they re- enter kernel IP packet processing. Divert sockets are normally used in conjunction with FreeBSD's packet filtering implementation and the ipfw(8) program. By reading from and writing to a divert socket, matching packets can be passed through an arbitrary ``filter'' as they travel through the host machine, special routing tricks can be done, etc. READING PACKETS
Packets are diverted either as they are ``incoming'' or ``outgoing.'' Incoming packets are diverted after reception on an IP interface, whereas outgoing packets are diverted before next hop forwarding. Diverted packets may be read unaltered via read(2), recv(2), or recvfrom(2). In the latter case, the address returned will have its port set to some tag supplied by the packet diverter, (usually the ipfw rule number) and the IP address set to the (first) address of the interface on which the packet was received (if the packet was incoming) or INADDR_ANY (if the packet was outgoing). The interface name (if defined for the packet) will be placed in the 8 bytes following the address, if it fits. WRITING PACKETS
Writing to a divert socket is similar to writing to a raw IP socket; the packet is injected ``as is'' into the normal kernel IP packet pro- cessing using sendto(2) and minimal error checking is done. Packets are distinguished as either incoming or outgoing. If sendto(2) is used with a destination IP address of INADDR_ANY, then the packet is treated as if it were outgoing, i.e., destined for a non-local address. Oth- erwise, the packet is assumed to be incoming and full packet routing is done. In the latter case, the IP address specified must match the address of some local interface, or an interface name must be found after the IP address. If an interface name is found, that interface will be used and the value of the IP address will be ignored (other than the fact that it is not INADDR_ANY). This is to indicate on which interface the packet ``arrived''. Normally, packets read as incoming should be written as incoming; similarly for outgoing packets. When reading and then writing back pack- ets, passing the same socket address supplied by recvfrom(2) unmodified to sendto(2) simplifies things (see below). The port part of the socket address passed to the sendto(2) contains a tag that should be meaningful to the diversion module. In the case of ipfw(8) the tag is interpreted as the rule number after which rule processing should restart. LOOP AVOIDANCE
Packets written into a divert socket (using sendto(2)) re-enter the packet filter at the rule number following the tag given in the port part of the socket address, which is usually already set at the rule number that caused the diversion (not the next rule if there are several at the same number). If the 'tag' is altered to indicate an alternative re-entry point, care should be taken to avoid loops, where the same packet is diverted more than once at the same rule. DETAILS
If a packet is diverted but no socket is bound to the port, or if IPDIVERT is not enabled or loaded in the kernel, the packet is dropped. Incoming packet fragments which get diverted are fully reassembled before delivery; the diversion of any one fragment causes the entire packet to get diverted. If different fragments divert to different ports, then which port ultimately gets chosen is unpredictable. Note that packets arriving on the divert socket by the ipfw(8) tee action are delivered as-is and packet fragments do not get reassembled in this case. Packets are received and sent unchanged, except that packets read as outgoing have invalid IP header checksums, and packets written as outgo- ing have their IP header checksums overwritten with the correct value. Packets written as incoming and having incorrect checksums will be dropped. Otherwise, all header fields are unchanged (and therefore in network order). Binding to port numbers less than 1024 requires super-user access, as does creating a socket of type SOCK_RAW. ERRORS
Writing to a divert socket can return these errors, along with the usual errors possible when writing raw packets: [EINVAL] The packet had an invalid header, or the IP options in the packet and the socket options set were incompatible. [EADDRNOTAVAIL] The destination address contained an IP address not equal to INADDR_ANY that was not associated with any interface. SEE ALSO
bind(2), recvfrom(2), sendto(2), socket(2), ipfw(4), ipfw(8) AUTHORS
Archie Cobbs <archie@FreeBSD.org>, Whistle Communications Corp. BUGS
This is an attempt to provide a clean way for user mode processes to implement various IP tricks like address translation, but it could be cleaner, and it is too dependent on ipfw(8). It is questionable whether incoming fragments should be reassembled before being diverted. For example, if only some fragments of a packet destined for another machine do not get routed through the local machine, the packet is lost. This should probably be a settable socket option in any case. BSD
December 17, 2004 BSD
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