09-17-2018
This problem was fixed by removing all <table> elements in the code for posts and replacing them with <div> elements.
That's the problem with running code which is 10 years old.
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1. Hardware
I have read a document which tells me the following 4 things are done by the RAM embedded on disk driver controller. But I don't know what's difference between buffer and cache. Thanks!
RAM on disk drive controllers
1 firmware
2 speed matching buffer
3 prefetching buffer
4 cache (1 Reply)
Discussion started by: 915086731
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2. What is on Your Mind?
Making some progress using CSS from Bootstrap; changing table classes to the Bootstrap "table" class and wrapping those tables in a div with a scroll bar.
So, the good news is that now each post with large blocks of code that exceeds the width of the screen will have a scrollbar; but the bad... (0 Replies)
Discussion started by: Neo
0 Replies
3. What is on Your Mind?
Hey,
Success!
I have converted the posts (each of the main posts) from table tags to div tags and the problem with the scroll bar and code tags is fixed, as I predicted (Yay!).
Now I'm testing this (only I see the new results because the new code is restricted to my userid) but I would... (27 Replies)
Discussion started by: Neo
27 Replies
4. What is on Your Mind?
By special request, and long overdue, I have updated our "code tags" video and so now we have:
How to Use Code Tags and Format Posts @UNIX.com in 4K
https://youtu.be/4BuPvWJV__k (3 Replies)
Discussion started by: Neo
3 Replies
LEARN ABOUT DEBIAN
allegro_exit
allegro_exit(3alleg4) Allegro manual allegro_exit(3alleg4)
NAME
allegro_exit - Closes down the Allegro system.
SYNOPSIS
#include <allegro.h>
void allegro_exit();
DESCRIPTION
Closes down the Allegro system. This includes returning the system to text mode and removing whatever mouse, keyboard, and timer routines
have been installed. You don't normally need to bother making an explicit call to this function, because allegro_init() installs it as an
atexit() routine so it will be called automatically when your program exits.
Note that after you call this function, other functions like destroy_bitmap() will most likely crash. This is a problem for C++ global
destructors, which usually get called after atexit(), so don't put Allegro calls in them. You can write the destructor code in another
method which you can manually call before your program exits, avoiding this problem.
SEE ALSO
install_allegro(3alleg4), allegro_init(3alleg4), destroy_bitmap(3alleg4), ex3d(3alleg4), exscn3d(3alleg4), exswitch(3alleg4),
exxfade(3alleg4), exzbuf(3alleg4)
Allegro version 4.4.2 allegro_exit(3alleg4)