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Top Forums Programming Calling an array of arrays in C. Post 303023247 by Azrael on Thursday 13th of September 2018 10:37:09 AM
Old 09-13-2018
That is awesome. It will probably be later tonight before I have time to test and merge that with what I've got. I'll update here later when I've had time to try that out and make sure I'm not still lost.

Wanted to say thank you again. Especially to Corona688, RudyC and other long time members. With a name like unix.com I would expect more learning about OS Administration, which this site has too. At the same time I've learned more about C here than on some of the bigger dev forums that only do dev stuff.

I'll update this soon once I get time to test this Smilie

EDIT: Following the last method did work.

Last edited by Azrael; 09-15-2018 at 11:05 AM.. Reason: Update, Closing
This User Gave Thanks to Azrael For This Post:
 

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GLGENERATEMIPMAP(3G)						    OpenGL 3.3						      GLGENERATEMIPMAP(3G)

NAME
glGenerateMipmap - generate mipmaps for a specified texture target C SPECIFICATION
void glGenerateMipmap(GLenum target); PARAMETERS
target Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. DESCRIPTION
glGenerateMipmap generates mipmaps for the texture attached to target of the active texture unit. For cube map textures, a GL_INVALID_OPERATION error is generated if the texture attached to target is not cube complete. Mipmap generation replaces texel array levels level base + 1 through q with arrays derived from the level base array, regardless of their previous contents. All other mimap arrays, including the level base array, are left unchanged by this computation. The internal formats of the derived mipmap arrays all match those of the level base array. The contents of the derived arrays are computed by repeated, filtered reduction of the level base array. For one- and two-dimensional texture arrays, each layer is filtered independently. ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted texture targets. GL_INVALID_OPERATION is generated if target is GL_TEXTURE_CUBE_MAP and the texture bound to the GL_TEXTURE_CUBE_MAP target of the active texture unit is not cube complete. SEE ALSO
glTexImage2D(), glBindTexture(), glGenTextures() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGENERATEMIPMAP(3G)
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