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Full Discussion: Slow FFT in ksh93 and awk.
Operating Systems OS X (Apple) Slow FFT in ksh93 and awk. Post 303023213 by wisecracker on Thursday 13th of September 2018 03:49:45 AM
Old 09-13-2018
Pur awk FFT.

Quote:
Originally Posted by Corona688
Another thing you can do to speed it up is keep it running - feed it input and read it output at need, rather than starting and killing it all the time. How to do that depends on what your input data would look like and what you'd want for your output data.
There is one error and corrected for the correct results, note the minus sign in red:
SUMIMAG += -REAL_ARRAY[T]*SIN_ANGLE + IMAG_ARRAY[T]*COS_ANGLE;
Correct results:
Code:
Real:
 8.50 3.64 -1.71 0.05 1.50 -0.17 -0.29 0.48 0.50 0.48 -0.29 -0.17 1.50 0.05 -1.71 3.64
Imaginary:
 0.00 -1.93 -0.50 -0.24 -1.00 0.47 0.50 -1.22 0.00 1.22 -0.50 -0.47 1.00 0.24 0.50 1.93

Otherwise phenominal.
Thanks a lot...
(This has taught me more about awk than ANY tutorial or info from the mighty WWW and for that I can only say thank you.)

Last edited by wisecracker; 09-14-2018 at 07:44 AM.. Reason: Add title.
This User Gave Thanks to wisecracker For This Post:
 

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GLCOLORMASK(3G) 														   GLCOLORMASK(3G)

NAME
glColorMask - enable and disable writing of frame buffer color components C SPECIFICATION
void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) PARAMETERS
red, green, blue, alpha Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written. DESCRIPTION
glColorMask specifies whether the individual color components in the frame buffer can or cannot be written. If red is GL_FALSE, for exam- ple, no change is made to the red component of any pixel in any of the color buffers, regardless of the drawing operation attempted. Changes to individual bits of components cannot be controlled. Rather, changes are either enabled or disabled for entire color components. ERRORS
GL_INVALID_OPERATION is generated if glColorMask is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_COLOR_WRITEMASK glGet with argument GL_RGBA_MODE SEE ALSO
glClear(3G), glColor(3G), glColorPointer(3G), glDepthMask(3G), glIndex(3G), glIndexPointer(3G), glIndexMask(3G), glStencilMask(3G) GLCOLORMASK(3G)
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