The C programming language was not really designed with multi-dimensional arrays in mind. C sort of works with 2D arrays, but remember that they are either arrays of arrays or arrays of pointers to arrays. Get this wrong, and you will get lots of errors, or worse, segmentation faults.
3D arrays are a nightmare! Don't do it in C! Use a language better suited to multi-dimensional arrays, or an OO language with a tried-and-tested multi-dimensional array class. If you have to use C, don't use 3D arrays - emulate them instead!
my calculations of a 3D array are probably off, you will have to test that I got it right. The above code does not include the initialisation or destruction "methods" required before you can actually use this struct in anger. Once the indexing is correctly calculated the above struct will be much easier to use in C than proper 3D arrays.
Hi,
I am trying to assign an array as a value to one of the array element, I mean
I have an array @KS and array @kr.
I want array @KS to hold @kr as an element.
So I am doin this
$KS=@kr;
But the value stored is number of elements in the @kr array.
Can... (2 Replies)
Suppose there are two arrays of arrays:
@A = ( , , , );
@B = ( , , , , );
For each of $A, $A, $A..., I want to find the corresponding one in @B (match the letter, like $A eq $B), and print out both the second item, for example, $A and $B.
How can I do this in perl? grep + map? Hope I... (1 Reply)
PHP question...I posted this on the Web Development forum, but maybe this is a better place!
I have an SQL query that's pulled back user IDs as a set of columns. Rather than IDs, I want to use their names.
So I have an array of columns $col with values 1,7,3,12 etc and I've got an array $person... (3 Replies)
Hi All
I need to get <STDIN> from a user. the <STDIN> is a range of number delimited by "," (comma) and can be with range delimited by "-".
Example: 1,2,3,4-9,12,15,34-36,70
Now I need to get this from the user and go on each number and "Do something"... but when trying to do this as above... (2 Replies)
here is what i have...
i=1
while read line
do
if grep -i-q "create procedure"<<<$line
then
startline="$line"
endline="blahblah"
Get procedure name into a variable named procName
procName="procedure name is stored"
do some... (2 Replies)
hello,
i need a bit of help on how to do this effectively in bash without a lot of extra looping or massive switch/case
i have a long array of M elements and a short array of N elements, so M > N always. M is not a multiple of N.
for case 1, I want to stretch N to fit M
arrayHuge
H = (... (2 Replies)
I hate I'm asking for help again. Unfortunately it seems there just aren't any links I can find on making an array that holds a bunch of two dimensional arrays. Maybe my google-fu is lacking. Basically I have a header file like this:
#define MATRIX 10
int white_l1;
int white_l2;
int... (2 Replies)
Le sigh... Hopefully this will be the last time I have to ask for help on this topic. For a while now I've been working with a 1d array that holds 2d arrays. For reference you can view here. Now I'm just trying to loop through the elements with the following:
#include <stdio.h>
void... (3 Replies)
So I need to Write an array processing program using a Linux shell programming language to perform the following.
Load array X of 20 numbers from an input file X.
Load array Y of 20 numbers from an input file Y.
Compute array Z by multiply Xi * Yi then compute the square-root of this... (2 Replies)
Discussion started by: sarapham409
2 Replies
LEARN ABOUT MOJAVE
glgeneratemipmap
GLGENERATEMIPMAP(3G) OpenGL 3.3 GLGENERATEMIPMAP(3G)NAME
glGenerateMipmap - generate mipmaps for a specified texture target
C SPECIFICATION
void glGenerateMipmap(GLenum target);
PARAMETERS
target
Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D,
GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP.
DESCRIPTION
glGenerateMipmap generates mipmaps for the texture attached to target of the active texture unit. For cube map textures, a
GL_INVALID_OPERATION error is generated if the texture attached to target is not cube complete.
Mipmap generation replaces texel array levels level base + 1 through q with arrays derived from the level base array, regardless of their
previous contents. All other mimap arrays, including the level base array, are left unchanged by this computation.
The internal formats of the derived mipmap arrays all match those of the level base array. The contents of the derived arrays are computed
by repeated, filtered reduction of the level base array. For one- and two-dimensional texture arrays, each layer is filtered independently.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted texture targets.
GL_INVALID_OPERATION is generated if target is GL_TEXTURE_CUBE_MAP and the texture bound to the GL_TEXTURE_CUBE_MAP target of the active
texture unit is not cube complete.
SEE ALSO
glTexImage2D(), glBindTexture(), glGenTextures()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLGENERATEMIPMAP(3G)