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Top Forums Programming Missing Logic Looping Through Switch Statement Post 303022574 by Azrael on Monday 3rd of September 2018 03:04:44 AM
Old 09-03-2018
Wow... That was actually a bad copy paste while making a snipet to fit in this post. This is what I should have had:



Code:
for (j = 0; data[j] != 0; j++){
   switch(data[j]){
      case 'c':              output[j] = ranit(c_array);
             break;     
     case 'h':              output[j] = ranit(h_array);             
            break;                 
     case 'e':              output[j] = ranit(e_array);             
            break;
     case 's':              output[j] = ranit(s_array);             
            break;     
     default:                 
            break;                  
     }      
}       

for (i = 0; output[i] != 0; i++) {          
     printf("%x\n", output[i]);      
}

Hopefully that makes more sense now.
 

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bitmap_color_depth(3alleg4)					  Allegro manual				       bitmap_color_depth(3alleg4)

NAME
bitmap_color_depth - Returns the color depth of the specified bitmap. Allegro game programming library. SYNOPSIS
#include <allegro.h> int bitmap_color_depth(BITMAP *bmp); DESCRIPTION
Returns the color depth of the specified bitmap (8, 15, 16, 24, or 32). Example: switch (bitmap_color_depth(screen)) { case 8: /* Access screen using optimized 8-bit code. */ break; default: /* Use generic slow functions. */ break; } SEE ALSO
set_color_depth(3alleg4), bitmap_mask_color(3alleg4), ex3d(3alleg4), exlights(3alleg4), exscn3d(3alleg4), exswitch(3alleg4), extrans(3alleg4), exupdate(3alleg4), exzbuf(3alleg4) Allegro version 4.4.2 bitmap_color_depth(3alleg4)
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