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Top Forums Programming Making an array of 2D arrays in C Post 303021759 by Azrael on Thursday 16th of August 2018 08:31:58 AM
Old 08-16-2018
Making an array of 2D arrays in C

I hate I'm asking for help again. Unfortunately it seems there just aren't any links I can find on making an array that holds a bunch of two dimensional arrays. Maybe my google-fu is lacking. Basically I have a header file like this:

Code:
#define MATRIX 10

int white_l1[MATRIX][MATRIX];
int white_l2[MATRIX][MATRIX];
int white_l3[MATRIX][MATRIX];
int white_m1[MATRIX][MATRIX];
int white_m2[MATRIX][MATRIX];
int white_m3[MATRIX][MATRIX];
int white_r1[MATRIX][MATRIX];
int white_r2[MATRIX][MATRIX];
int white_r3[MATRIX][MATRIX];

int *side_one[] = { white_l1, white_l2, white_l3, white_m1, white_m2, white_m3, white_r1, white_r2, white_r3};

When I try to compile with it I get lots of the following:

Code:
mine.h:165:21: warning: initialization of ‘int *' from incompatible pointer type ‘int (*)[10]' [-Wincompatible-pointer-types]
 int *side_one[] = { white_l1, white_l2, white_l3, white_m1, white_m2, white_m3, white_r1, white_r2, white_r3}; /*
                     ^~~~~~~~
mine.h:165:21: note: (near initialization for ‘side_one[0]')
mine.h:165:31: warning: initialization of ‘int *' from incompatible pointer type ‘int (*)[10]' [-Wincompatible-pointer-types]
 int *side_one[] = { white_l1, white_l2, white_l3, white_m1, white_m2, white_m3, white_r1, white_r2, white_r3}; /*
                               ^~~~~~~~
mine.h:165:31: note: (near initialization for ‘side_one[1]')
mine.h:165:41: warning: initialization of ‘int *' from incompatible pointer type ‘int (*)[10]' [-Wincompatible-pointer-types]
 int *side_one[] = { white_l1, white_l2, white_l3, white_m1, white_m2, white_m3, white_r1, white_r2, white_r3}; /*

... etc, etc

I've tried making these lines pointers:

Code:
int *white_r3[MATRIX][MATRIX];

Then I just get similar output at compile time:

Code:
mine.h:165:91: note: (near initialization for ‘side_one[7]')
mine.h:165:101: warning: initialization of ‘int *' from incompatible pointer type ‘int * (*)[10]' [-Wincompatible-pointer-types]
 e_one[] = { white_l1, white_l2, white_l3, white_m1, white_m2, white_m3, white_r1, white_r2, white_r3};

To be honest, I'm a little shaky on what ‘int * (*)[10]' even means. I would guess that a pointer to a pointer where one has been cast, but I'm probably wrong. At least I would think so from the code I used.

Any suggestions or insight much appreciated.
 

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MATRIX(9.2)															       MATRIX(9.2)

NAME
ident, matmul, matmulr, determinant, adjoint, invertmat, xformpoint, xformpointd, xformplane, pushmat, popmat, rot, qrot, scale, move, xform, ixform, persp, look, viewport - Geometric transformations SYNOPSIS
#include <libg.h> #include <geometry.h> void ident(Matrix m) void matmul(Matrix a, Matrix b) void matmulr(Matrix a, Matrix b) double determinant(Matrix m) void adjoint(Matrix m, Matrix madj) double invertmat(Matrix m, Matrix inv) Point3 xformpoint(Point3 p, Space *to, Space *from) Point3 xformpointd(Point3 p, Space *to, Space *from) Point3 xformplane(Point3 p, Space *to, Space *from) Space *pushmat(Space *t) Space *popmat(Space *t) void rot(Space *t, double theta, int axis) void qrot(Space *t, Quaternion q) void scale(Space *t, double x, double y, double z) void move(Space *t, double x, double y, double z) void xform(Space *t, Matrix m) void ixform(Space *t, Matrix m, Matrix inv) int persp(Space *t, double fov, double n, double f) void look(Space *t, Point3 eye, Point3 look, Point3 up) void viewport(Space *t, Rectangle r, double aspect) DESCRIPTION
These routines manipulate 3-space affine and projective transformations, represented as 4x4 matrices, thus: typedef double Matrix[4][4]; Ident stores an identity matrix in its argument. Matmul stores axb in a. Matmulr stores bxa in b. Determinant returns the determinant of matrix m. Adjoint stores the adjoint (matrix of cofactors) of m in madj. Invertmat stores the inverse of matrix m in minv, returning m's determinant. Should m be singular (determinant zero), invertmat stores its adjoint in minv. The rest of the routines described here manipulate Spaces and transform Point3s. A Point3 is a point in three-space, represented by its homogeneous coordinates: typedef struct Point3 Point3; struct Point3{ double x, y, z, w; }; The homogeneous coordinates (x, y, z, w) represent the Euclidean point (x/w, y/w, z/w) if w!=0, and a ``point at infinity'' if w=0. A Space is just a data structure describing a coordinate system: typedef struct Space Space; struct Space{ Matrix t; Matrix tinv; Space *next; }; It contains a pair of transformation matrices and a pointer to the Space's parent. The matrices transform points to and from the ``root coordinate system,'' which is represented by a null Space pointer. Pushmat creates a new Space. Its argument is a pointer to the parent space. Its result is a newly allocated copy of the parent, but with its next pointer pointing at the parent. Popmat discards the Space that is its argument, returning a pointer to the stack. Nominally, these two functions define a stack of transformations, but pushmat can be called multiple times on the same Space multiple times, creating a transformation tree. Xformpoint and Xformpointd both transform points from the Space pointed to by from to the space pointed to by to. Either pointer may be null, indicating the root coordinate system. The difference between the two functions is that xformpointd divides x, y, z, and w by w, if w!=0, making (x, y, z) the Euclidean coordinates of the point. Xformplane transforms planes or normal vectors. A plane is specified by the coefficients (a, b, c, d) of its implicit equation ax+by+cz+d=0. Since this representation is dual to the homogeneous representation of points, libgeometry represents planes by Point3 structures, with (a, b, c, d) stored in (x, y, z, w). The remaining functions transform the coordinate system represented by a Space. Their Space * argument must be non-null -- you can't mod- ify the root Space. Rot rotates by angle theta (in radians) about the given axis, which must be one of XAXIS, YAXIS or ZAXIS. Qrot trans- forms by a rotation about an arbitrary axis, specified by Quaternion q. Scale scales the coordinate system by the given scale factors in the directions of the three axes. Move translates by the given displace- ment in the three axial directions. Xform transforms the coordinate system by the given Matrix. If the matrix's inverse is known a priori, calling ixform will save the work of recomputing it. Persp does a perspective transformation. The transformation maps the frustum with apex at the origin, central axis down the positive y axis, and apex angle fov and clipping planes y=n and y=f into the double-unit cube. The plane y=n maps to y'=-1, y=f maps to y'=1. Look does a view-pointing transformation. The eye point is moved to the origin. The line through the eye and look points is aligned with the y axis, and the plane containing the eye, look and up points is rotated into the x-y plane. Viewport maps the unit-cube window into the given screen viewport. The viewport rectangle r has r.min at the top left-hand corner, and r.max just outside the lower right-hand corner. Argument aspect is the aspect ratio (dx/dy) of the viewport's pixels (not of the whole viewport). The whole window is transformed to fit centered inside the viewport with equal slop on either top and bottom or left and right, depending on the viewport's aspect ratio. The window is viewed down the y axis, with x to the left and z up. The viewport has x increas- ing to the right and y increasing down. The window's y coordinates are mapped, unchanged, into the viewport's z coordinates. SOURCE
/sys/src/libgeometry/matrix.c MATRIX(9.2)
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