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Operating Systems OS X (Apple) A simple plaything for a 19 month old and higher. Post 303021018 by wisecracker on Thursday 2nd of August 2018 06:01:51 PM
Old 08-02-2018
A simple plaything for a 19 month old and higher.

This thread today reminded me of it:
Larger window
This is OSX 10.13.6 and greater centric only.
This expands the terminal window on the fly in bash.
You initially need to put the standard terminal window to the top left hand side as far as it goes.
I wrote this for my 19 month old grandson, (17-06-2018), as he loves punching the computer keyboard.
It is a simple keyboard plaything that prints a coloured squared in a random position inside an expanded terminal window. The window size is for a MBP 13 inch device so that is the reason for the odd terminal size.
If the first argument is set to [Yy] then a single alpha-numeric character is spoken so little one can learn said characters as well as printing the random coloured square. If the second argument is set to [Yy] then you can write a sentance of not more than 40 characters to aid in speech learning also with the random coloured square.
If there are no arguments then just the random coloured square is generated per keystroke.
Code:
#!/bin/bash
# Usage: Baby_Play [sppech<Yy>] [word<Yy>]<CR>
# Examples:
# Baby_Play<CR>
# Baby_Play Y y<CR>
#
# For OSX Sierra and above.
# Place default terminal in upper left hand corner.
# Auto expand to maximum size with dock and top bar showing.
printf "%b" "\x1B[8;48;179t"
# Write into terminal header...
printf "%b" "\x1B]0;Baby_Play, press the Delete or Esc, (and Enter), keys to QUIT.\x07"
clear
echo ""
echo "Usage: Baby_Play [speech<Yy>] [word<Yy>]<CR>"
echo ""
echo 'Press the Delete or Esc, (and Enter), keys at any time to QUIT Baby_Play...'
printf "\nPress ENTER/RETURN to continue:- "
read -r -n 1 char
clear
char="Baby_Play_Original_(C)2017,_B.Walker_Licence_CC0."
speech="$1"
word="$2"
colour=$(( ( $RANDOM % 8 ) + 40 ))
x=$(( $RANDOM % 174 ))
y=$(( $RANDOM % 43 ))
escape=$'\x1B'
backspace=$'\x7F'
# Thanks to Corona688 for the stty section below.
inkey() { char="" ; stty -icanon min 0 time 1 ; char=$( dd count=1 2> /dev/null ) ; }
printf "%b" "\x1B["$(( $y + 2 ))";"$(( $x + 3 ))"f\x1B[0;"$colour"m  \x1B[0m"
while true
do
	printf "%b" "\x1B[1;1f\x1B[0m "
	if [ "$word" = "Y" ] || [ "$word" = "y" ]
	then
		printf "Enter word(s), 40 characters maximum:- "
		read -r -n 40 char
	else
		inkey
	fi
	case $char in
		[''${escape}${backspace}])
			break
		;;
		" "|*[0-9a-zA-Z]*)
			colour=$(( ( $RANDOM % 8 ) + 40 ))
			x=$(( $RANDOM % 174 ))
			y=$(( $RANDOM % 43 ))
			if [ "$speech" = "Y" ] || [ "$speech" = "y" ]
			then
				say -v Daniel "$char"
			fi
			printf "%b" "\x1B["$(( $y + 2 ))";"$(( $x + 3 ))"f\x1B[0;"$colour"m  \x1B[0m"
			printf "%b" "\x1B[1;1f\x1B[0m                                                                                "
		;;
	esac
done
# EXIT comes here.
printf "%b" "\x1B[8;24;80t\x1Bc\x1B[2J\x1B[H\x1B[0m"
printf "%b" "\x1B]0;\x07"
clear
echo "Terminal reset back to original state."
exit 0

Have fun little ones.
 

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RANDOM(3)						     Library Functions Manual							 RANDOM(3)

NAME
random, srandom, initstate, setstate - better random number generator; routines for changing generators SYNOPSIS
long random() srandom(seed) int seed; char *initstate(seed, state, n) unsigned seed; char *state; int n; char *setstate(state) char *state; DESCRIPTION
Random uses a non-linear additive feedback random number generator employing a default table of size 31 long integers to return successive pseudo-random numbers in the range from 0 to (2**31)-1. The period of this random number generator is very large, approximately 16*((2**31)-1). Random/srandom have (almost) the same calling sequence and initialization properties as rand/srand. The difference is that rand(3) pro- duces a much less random sequence -- in fact, the low dozen bits generated by rand go through a cyclic pattern. All the bits generated by random are usable. For example, ``random()&01'' will produce a random binary value. Unlike srand, srandom does not return the old seed; the reason for this is that the amount of state information used is much more than a single word. (Two other routines are provided to deal with restarting/changing random number generators). Like rand(3), however, random will by default produce a sequence of numbers that can be duplicated by calling srandom with 1 as the seed. The initstate routine allows a state array, passed in as an argument, to be initialized for future use. The size of the state array (in bytes) is used by initstate to decide how sophisticated a random number generator it should use -- the more state, the better the random numbers will be. (Current "optimal" values for the amount of state information are 8, 32, 64, 128, and 256 bytes; other amounts will be rounded down to the nearest known amount. Using less than 8 bytes will cause an error). The seed for the initialization (which specifies a starting point for the random number sequence, and provides for restarting at the same point) is also an argument. Initstate returns a pointer to the previous state information array. Once a state has been initialized, the setstate routine provides for rapid switching between states. Setstate returns a pointer to the previous state array; its argument state array is used for further random number generation until the next call to initstate or setstate. Once a state array has been initialized, it may be restarted at a different point either by calling initstate (with the desired seed, the state array, and its size) or by calling both setstate (with the state array) and srandom (with the desired seed). The advantage of call- ing both setstate and srandom is that the size of the state array does not have to be remembered after it is initialized. With 256 bytes of state information, the period of the random number generator is greater than 2**69 which should be sufficient for most purposes. AUTHOR
Earl T. Cohen DIAGNOSTICS
If initstate is called with less than 8 bytes of state information, or if setstate detects that the state information has been garbled, error messages are printed on the standard error output. SEE ALSO
rand(3) BUGS
About 2/3 the speed of rand(3C). 4.2 Berkeley Distribution September 29, 1985 RANDOM(3)
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