Sponsored Content
The Lounge What is on Your Mind? New Icons Coming from Font Awesome Post 303020881 by Neo on Monday 30th of July 2018 07:29:20 AM
Old 07-30-2018
Also, Don, I logged in as you, and all looks correct, see screenshot, give thanks, thanks button goes bye bye.... remove thanks, thanks button reappears:

Image
This User Gave Thanks to Neo For This Post:
 

8 More Discussions You Might Find Interesting

1. UNIX for Dummies Questions & Answers

redhat 7.2 icons on desktop

Hello all, Is there a way to change the behavior of the gnome desktop manager so that when your iconify a window it will be place on the desktop intead on on the task manager (gnome-panel)? It gets confusing having to loook throught the gnome-panle for the window I want when you have alot of... (1 Reply)
Discussion started by: larry
1 Replies

2. Post Here to Contact Site Administrators and Moderators

Dotted thread icons

Can you guys please enable the "dotted" icon option, so that the thread icon for a thread in which a user has posted in will appear with a dot in it? Thanks, Aaron (2 Replies)
Discussion started by: Spetnik
2 Replies

3. Solaris

How to get a second Icons - Window!

Hey everybody! I'd like to get a second Window for my program Icons, any Idea how to solve this problem?? :confused: thanks, Tom (3 Replies)
Discussion started by: TomStyria
3 Replies

4. Red Hat

Menu Icons for the Application

Hi All, I created an RPM for my application. After clicking the rpm, I managed to place the files in repective locations also I have "JServer" menus in the "Application" menu (The redhat one). But the problem is the icons are not appearing in that menu. I placed my icons/images in... (0 Replies)
Discussion started by: jw_amp
0 Replies

5. AIX

CDE: why no icons?

Why my cde show no icons? I have installed X11.Dt.ToolTalk 7.1.3.15 C F AIX CDE ToolTalk Support X11.Dt.adt 7.1.3.0 C F AIX CDE Application X11.Dt.bitmaps 7.1.0.0 C F AIX CDE Bitmaps X11.Dt.compat ... (8 Replies)
Discussion started by: Linusolaradm1
8 Replies

6. What is on Your Mind?

New Mobile Navbar Icons from Font Awesome

Just changed the mobile site to use Font Awesome icons. Here is the new top navbar view (unregistered users) https://www.unix.com/members/1-albums214-picture903.jpeg (2 Replies)
Discussion started by: Neo
2 Replies

7. Web Development

New Font Awesome Icons in Quick Reply Editor

Working on the Quick Reply Editor, I have replaced a number of icons (see image below) with Font Awesome Icons. Was planning to replace all of them, but for some reason, replacing a few of them causes the script / template to break (which is odd) so I left them for now. ... (6 Replies)
Discussion started by: Neo
6 Replies

8. What is on Your Mind?

Quick Update on UNIX.COM Site Renovation: Bootstrap, Font Awesome and jQuery

Here is an update on the site renovation: After a lot of analysis and example programming, including testing out a number of Javascript framework and libraries, in the short term, we are getting the most bang-for-the-buck from these three basic, core tech areas: Bootstrap (CSS and... (2 Replies)
Discussion started by: Neo
2 Replies
glutSpaceballButtonFunc(3GLUT)					       GLUT					    glutSpaceballButtonFunc(3GLUT)

NAME
glutSpaceballButtonFunc - sets the Spaceball button callback for the current window. SYNTAX
void glutSpaceballButtonFunc(void (*func)(int button, int state)); ARGUMENTS
func The new spaceball button callback function. DESCRIPTION
glutSpaceballButtonFunc sets the Spaceball button callback for the current window. The Spaceball button callback for a window is called when the window has Spaceball input focus (normally, when the mouse is in the window) and the user generates Spaceball button presses. The button parameter will be the button number (starting at one). The number of available Spaceball buttons can be determined with glutDe- viceGet(GLUT_NUM_SPACEBALL_BUTTONS). The state is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. Registering a Spaceball button callback when a Spaceball device is not available is ineffectual and not an error. In this case, no Space- ball button callbacks will be generated. Passing NULL to glutSpaceballButtonFunc disables the generation of Spaceball button callbacks. When a new window is created, no Spaceball button callback is initially registered. SEE ALSO
glutSpaceballMotionFunc, glutSpaceballRotateFunc, glutMouseFunc, glutButtonBoxFunc, glutTabletButtonFunc, glutJoystickFunc, glutDeviceGet AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutSpaceballButtonFunc(3GLUT)
All times are GMT -4. The time now is 04:43 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy