07-24-2018
Hello Neo,
Would like to request one more thing, if it is possible, can we move ICODE icon near to CODE TAGS one, seems HTML tags are after it, it may confuse people sometime, just a suggestion though. Also can we make for icode as a picture icon like we have for code tags, it will be more visible for new comers specially.
Thanks,
R. Singh
This User Gave Thanks to RavinderSingh13 For This Post:
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LEARN ABOUT HPUX
dtdndcreatesourceicon
DtDndCreateSourceIcon(library call) DtDndCreateSourceIcon(library call)
NAME
DtDndCreateSourceIcon -- create a drag source icon
SYNOPSIS
#include <Dt/Dnd.h>
Widget DtDndCreateSourceIcon(
Widget parent,
Pixmap pixmap,
Pixmap mask);
DESCRIPTION
The DtDndCreateSourceIcon function creates a Motif drag icon, named sourceIcon, based on the characteristics of the pixmap argument. The
resulting drag icon is suitable for use with DtDndDragStart(3).
The parent argument is the parent of the drag icon. Typically this widget is the drag source.
The pixmap argument is the pixmap representation of the data to be dragged.
The mask argument is the mask for the pixmap.
When it calls XmCreateDragIcon(3), the DtDndCreateSourceIcon function sets Motif resources in the drag icon; the application must not mod-
ify the values of any of these resources:
o XmNwidth
o XmNheight
o XmNpixmap
o XmNmask
o XmNdepth
RETURN VALUE
Upon successful completion, the DtDndCreateSourceIcon function returns a drag icon created by calling XmCreateDragIcon(3) with the charac-
teristics of the pixmap; otherwise, it returns NULL.
SEE ALSO
Dt/Dnd.h - DtDnd(5), DtDndDragStart(3), XmCreateDragIcon(3), XmDragIcon(3), XmDragStart(3), XtDestroyWidget(3).
DtDndCreateSourceIcon(library call)