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The Lounge What is on Your Mind? Update to Navbar - Member Info and Avatars Post 303020412 by Neo on Thursday 19th of July 2018 12:05:08 AM
Old 07-19-2018
Update:

I am about done with this phase and I'm feeling good about the results of what has been accomplished so far.

There is still a long long way to go to modernize this site and to get rid of most of the table tags, make the site more responsive across devices and clean up the legacy code in general.

I was going to change the login to use jQuery and AJAX, but because there are so many PHP permissions for every step of the process that is dependent on if a user is logged in or not, and this requires all the PHP pages to refresh, I'm removing this small task off the current TODO list.

Now, I need to think what pages, tables and other things I will tackle in the next phase.

So far so good.

Thanks for all the feedback. I really appreciate it and I could not do this "site upgrading" job without all of your feedback and help, watching the site every step and giving me feedback when things look odd and I have not corrected it within a few seconds or even minutes.

I'm pretty confident in my CSS and Javascript / jQuery skills these days, and I guess I should apologize for being busy on my "cyberspace situational awareness" game-engine project for two years and not modernizing the site years before. I wish there were two or three of me, but one is more than enough to drive people crazy, LOL.

I am sorry if I have let you down in not modernizing this site earlier. Actually, it's much easier to work on this site (CSS, JS, jQuery, and HTML) versus programming a parallel, multithreaded cybersecurity visualization app using C# and the Unity 3D game engine; so updating the site is not technically difficult, but it does require a lot of time on screen and keyboard.

Thanks again for all your patience with me.

I'M BACK Smilie
These 2 Users Gave Thanks to Neo For This Post:
 

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panel_above(3CURSES)					     Curses Library Functions					      panel_above(3CURSES)

NAME
panel_above, panel_below - panels deck traversal primitives SYNOPSIS
cc [ flag ... ] file ... -lpanel -lcurses [ library .. ] #include <panel.h> PANEL *panel_above(PANEL *panel); PANEL *panel_below(PANEL *panel); DESCRIPTION
panel_above() returns a pointer to the panel just above panel, or NULL if panel is the top panel. panel_below() returns a pointer to the panel just below panel, or NULL if panel is the bottom panel. If NULL is passed for panel, panel_above() returns a pointer to the bottom panel in the deck, and panel_below() returns a pointer to the top panel in the deck. RETURN VALUES
NULL is returned if an error occurs. ATTRIBUTES
See attributes(5) for descriptions of the following attributes: +-----------------------------+-----------------------------+ | ATTRIBUTE TYPE | ATTRIBUTE VALUE | +-----------------------------+-----------------------------+ |MT-Level |Unsafe | +-----------------------------+-----------------------------+ SEE ALSO
curses(3CURSES), panels(3CURSES), attributes(5) NOTES
These routines allow traversal of the deck of currently visible panels. The header <panel.h> automatically includes the header <curses.h>. SunOS 5.10 31 Dec 1996 panel_above(3CURSES)
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