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The Lounge What is on Your Mind? Update to Navbar - Member Info and Avatars Post 303020395 by vgersh99 on Wednesday 18th of July 2018 10:13:16 AM
Old 07-18-2018
Neo,
a couple of nit-picks if I may
  1. I kind of liked and has gotten used to New Topics and Quick Links being next to other in the nav bar as I keep bouncing between the two most of the time. Others might have different opinion.
  2. I think the User Header (not sure if it's the right term) display uses lots of real estate. I'm a minimalist by nature and think some space can be squeezed out to make the header not as bulky comparing to the "body" of the post itself. See attached.
Looking good though
Thanks
Update to Navbar - Member Info and Avatars-posterheaderjpg
 

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Round(3pm)						User Contributed Perl Documentation						Round(3pm)

NAME
Math::Round - Perl extension for rounding numbers SYNOPSIS
use Math::Round qw(...those desired... or :all); $rounded = round($scalar); @rounded = round(LIST...); $rounded = nearest($target, $scalar); @rounded = nearest($target, LIST...); # and other functions as described below DESCRIPTION
Math::Round supplies functions that will round numbers in different ways. The functions round and nearest are exported by default; others are available as described below. "use ... qw(:all)" exports all functions. FUNCTIONS
round LIST Rounds the number(s) to the nearest integer. In scalar context, returns a single value; in list context, returns a list of values. Num- bers that are halfway between two integers are rounded "to infinity"; i.e., positive values are rounded up (e.g., 2.5 becomes 3) and neg- ative values down (e.g., -2.5 becomes -3). round_even LIST Rounds the number(s) to the nearest integer. In scalar context, returns a single value; in list context, returns a list of values. Num- bers that are halfway between two integers are rounded to the nearest even number; e.g., 2.5 becomes 2, 3.5 becomes 4, and -2.5 becomes -2. round_odd LIST Rounds the number(s) to the nearest integer. In scalar context, returns a single value; in list context, returns a list of values. Num- bers that are halfway between two integers are rounded to the nearest odd number; e.g., 3.5 becomes 3, 4.5 becomes 5, and -3.5 becomes -3. round_rand LIST Rounds the number(s) to the nearest integer. In scalar context, returns a single value; in list context, returns a list of values. Num- bers that are halfway between two integers are rounded up or down in a random fashion. For example, in a large number of trials, 2.5 will become 2 half the time and 3 half the time. nearest TARGET, LIST Rounds the number(s) to the nearest multiple of the target value. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two multiples of the target will be rounded to infinity. For example: nearest(10, 44) yields 40 nearest(10, 46) 50 nearest(10, 45) 50 nearest(25, 328) 325 nearest(.1, 4.567) 4.6 nearest(10, -45) -50 nearest_ceil TARGET, LIST Rounds the number(s) to the nearest multiple of the target value. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two multiples of the target will be rounded to the ceiling, i.e. the next algebraically higher multiple. For example: nearest_ceil(10, 44) yields 40 nearest_ceil(10, 45) 50 nearest_ceil(10, -45) -40 nearest_floor TARGET, LIST Rounds the number(s) to the nearest multiple of the target value. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two multiples of the target will be rounded to the floor, i.e. the next algebraically lower multiple. For example: nearest_floor(10, 44) yields 40 nearest_floor(10, 45) 40 nearest_floor(10, -45) -50 nearest_rand TARGET, LIST Rounds the number(s) to the nearest multiple of the target value. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two multiples of the target will be rounded up or down in a random fashion. For example, in a large number of trials, "nearest(10, 45)" will yield 40 half the time and 50 half the time. nlowmult TARGET, LIST Returns the next lower multiple of the number(s) in LIST. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are between two multiples of the target will be adjusted to the nearest multiples of LIST that are algebraically lower. For example: nlowmult(10, 44) yields 40 nlowmult(10, 46) 40 nlowmult(25, 328) 325 nlowmult(.1, 4.567) 4.5 nlowmult(10, -41) -50 nhimult TARGET, LIST Returns the next higher multiple of the number(s) in LIST. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are between two multiples of the target will be adjusted to the nearest multiples of LIST that are algebraically higher. For example: nhimult(10, 44) yields 50 nhimult(10, 46) 50 nhimult(25, 328) 350 nhimult(.1, 4.512) 4.6 nhimult(10, -49) -40 STANDARD FLOATING-POINT DISCLAIMER Floating-point numbers are, of course, a rational subset of the real numbers, so calculations with them are not always exact. In order to avoid surprises because of this, these routines use a value for one-half that is very slightly larger than 0.5. Nevertheless, if the num- bers to be rounded are stored as floating-point, they will be subject, as usual, to the mercies of your hardware, your C compiler, etc. Thus, numbers that are supposed to be halfway between two others may be stored in a slightly different way and thus behave surprisingly. AUTHOR
Math::Round was written by Geoffrey Rommel <GROMMEL@cpan.org> in October 2000. perl v5.8.8 2006-12-02 Round(3pm)
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