06-24-2018
Hmmm. Just asked another (dumb) question:
Coroutines and the Unity C# Job System?
But I am pretty sure the answer is "we cannot use MonoBehaviours like Instantiating game objects or using Unity Coroutines outside of the main thread in Unity."
6 More Discussions You Might Find Interesting
1. What is on Your Mind?
Hi.
I've been very busy this month working on resurrecting my old projects related to "cyberspace situational awareness" (CSA) which began last month by surveying the downstream literature that referenced my papers in this area using Google Scholar and also ResearchGate and posting updates on my... (5 Replies)
Discussion started by: Neo
5 Replies
2. What is on Your Mind?
Please message me or post in this thread if anyone is interested in contributing some C, C++, or C# code for this project. Right now we have an open source C++ git project (created by someone else a few years ago) that fails when we try to compile on Ubuntu. I need someone to fix the make... (4 Replies)
Discussion started by: Neo
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3. What is on Your Mind?
A Journey Into Cyberspace
A brief visual presentation on the results of research and development into new visualization tools and methods for cyberspace situational awareness via graph processing and multisensor data fusion.
https://www.unix.com/members/1-albums112-picture678.png
... (1 Reply)
Discussion started by: Neo
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4. What is on Your Mind?
Patterns & Anomalies in Cyberspace
Patterns & Anomalies in Cyberspace - Presenting visual patterns and anomalies in cyberspace based on research and development into visualization tools and processing methods for cyberspace situational awareness. This visual presentation is made with actual... (0 Replies)
Discussion started by: Neo
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5. What is on Your Mind?
Richard Zuech annotates his first experience flying in virtualized cyberspace hunting the bad guys!
... and he finds some!
Application for Virtualizing CyberSpace like Outer Space for Cyberspace Situational Awareness (0 Replies)
Discussion started by: Neo
0 Replies
6. What is on Your Mind?
What do you think?
Read this: Virtualized Cyberspace, Cyberspace Consciousness and Simulation Theory
and comment below....
Are we in a computer simulation? Yes or No?
Thanks! (0 Replies)
Discussion started by: Neo
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LEARN ABOUT DEBIAN
beagle_beagleflag
beagle.BeagleFlag(3) HMSBEAGLE beagle.BeagleFlag(3)
NAME
beagle.BeagleFlag -
SYNOPSIS
Public Member Functions
BeagleFlag (long mask, String meaning)
long getMask ()
String getMeaning ()
boolean isSet (long flags)
Static Public Member Functions
static String toString (long flags)
Public Attributes
PRECISION_SINGLE = (1 << 0, 'double precision computation')
PRECISION_DOUBLE = (1 << 1, 'single precision computation')
COMPUTATION_SYNCH = (1 << 2, 'synchronous computation (blocking')
COMPUTATION_ASYNCH = (1 << 3, 'asynchronous computation (non-blocking)')
EIGEN_REAL = (1 <<4, 'real eigenvalue computation')
EIGEN_COMPLEX = (1 <<5, 'complex eigenvalue computation')
SCALING_MANUAL = (1 << 6, 'manual scaling')
SCALING_AUTO = (1 << 7, 'auto-scaling on')
SCALING_ALWAYS = (1 << 8, 'scale at every update')
SCALING_DYNAMIC = (1 << 19, 'manual scaling with dynamic checking')
SCALERS_RAW = (1 << 9, 'save raw scalers')
SCALERS_LOG = (1 << 10, 'save log scalers')
VECTOR_SSE = (1 << 11, 'SSE vector computation')
VECTOR_NONE = (1 << 12, 'no vector computation')
THREADING_OPENMP = (1 << 13, 'OpenMP threading')
THREADING_NONE = (1 << 14, 'no threading')
PROCESSOR_CPU = (1 << 15, 'use CPU as main processor')
PROCESSOR_GPU = (1 << 16, 'use GPU as main processor')
PROCESSOR_FPGA = (1 << 17, 'use FPGA as main processor')
PROCESSOR_CELL = (1 << 18, 'use CELL as main processor')
Detailed Description
Author:
Andrew Rambaut
Marc Suchard
Version:
$Id$
Author
Generated automatically by Doxygen for HMSBEAGLE from the source code.
Version 1.0.0 Fri May 25 2012 beagle.BeagleFlag(3)