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The Lounge What is on Your Mind? Up Against a Brick Wall with Cyberspace SA and Unity3D Post 303019139 by Neo on Sunday 24th of June 2018 12:07:30 AM
Old 06-24-2018
Hmmm. Just asked another (dumb) question:

Coroutines and the Unity C# Job System?

But I am pretty sure the answer is "we cannot use MonoBehaviours like Instantiating game objects or using Unity Coroutines outside of the main thread in Unity."
 

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beagle.BeagleFlag(3)						     HMSBEAGLE						      beagle.BeagleFlag(3)

NAME
beagle.BeagleFlag - SYNOPSIS
Public Member Functions BeagleFlag (long mask, String meaning) long getMask () String getMeaning () boolean isSet (long flags) Static Public Member Functions static String toString (long flags) Public Attributes PRECISION_SINGLE = (1 << 0, 'double precision computation') PRECISION_DOUBLE = (1 << 1, 'single precision computation') COMPUTATION_SYNCH = (1 << 2, 'synchronous computation (blocking') COMPUTATION_ASYNCH = (1 << 3, 'asynchronous computation (non-blocking)') EIGEN_REAL = (1 <<4, 'real eigenvalue computation') EIGEN_COMPLEX = (1 <<5, 'complex eigenvalue computation') SCALING_MANUAL = (1 << 6, 'manual scaling') SCALING_AUTO = (1 << 7, 'auto-scaling on') SCALING_ALWAYS = (1 << 8, 'scale at every update') SCALING_DYNAMIC = (1 << 19, 'manual scaling with dynamic checking') SCALERS_RAW = (1 << 9, 'save raw scalers') SCALERS_LOG = (1 << 10, 'save log scalers') VECTOR_SSE = (1 << 11, 'SSE vector computation') VECTOR_NONE = (1 << 12, 'no vector computation') THREADING_OPENMP = (1 << 13, 'OpenMP threading') THREADING_NONE = (1 << 14, 'no threading') PROCESSOR_CPU = (1 << 15, 'use CPU as main processor') PROCESSOR_GPU = (1 << 16, 'use GPU as main processor') PROCESSOR_FPGA = (1 << 17, 'use FPGA as main processor') PROCESSOR_CELL = (1 << 18, 'use CELL as main processor') Detailed Description Author: Andrew Rambaut Marc Suchard Version: $Id$ Author Generated automatically by Doxygen for HMSBEAGLE from the source code. Version 1.0.0 Fri May 25 2012 beagle.BeagleFlag(3)
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