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Operating Systems Solaris Zfs send & receive with encryption - how to retrieve data? Post 303017822 by rnd on Wednesday 23rd of May 2018 07:24:18 AM
Old 05-23-2018
Hi,

I'm sorry to say that I have not found a solution for this problem yet.

I have also contacted Mr. Waltman that was having a similar problem mentioned in the mailing list link, but he told me he never received an answer nor modified library file to fix his problem also.

I tried contacting the Oracle dev (and Oracle support) to no success yet. I have not abandoned, but I was really hoping someone on this forum who had a similar problem found a solution...

I wish you good luck. If you find a solution, I would love to hear the answer.

Best Regards
 

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ARITHMETIC(6)							   Games Manual 						     ARITHMETIC(6)

NAME
arithmetic - provide drill in number facts SYNOPSIS
/usr/games/arithmetic [ +-x/ ] [ range ] DESCRIPTION
Arithmetic types out simple arithmetic problems, and waits for an answer to be typed in. If the answer is correct, it types back "Right!", and a new problem. If the answer is wrong, it replies "What?", and waits for another answer. Every twenty problems, it publishes statis- tics on correctness and the time required to answer. To quit the program, type an interrupt (delete). The first optional argument determines the kind of problem to be generated; +-x/ respectively cause addition, subtraction, multiplication, and division problems to be generated. One or more characters can be given; if more than one is given, the different types of problems will be mixed in random order; default is +- Range is a decimal number; all addends, subtrahends, differences, multiplicands, divisors, and quotients will be less than or equal to the value of range. Default range is 10. At the start, all numbers less than or equal to range are equally likely to appear. If the respondent makes a mistake, the numbers in the problem which was missed become more likely to reappear. As a matter of educational philosophy, the program will not give correct answers, since the learner should, in principle, be able to calcu- late them. Thus the program is intended to provide drill for someone just past the first learning stage, not to teach number facts de novo. For almost all users, the relevant statistic should be time per problem, not percent correct. ARITHMETIC(6)
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