05-02-2018
bingo!
fixed.
Thank you so much all, very much appreciate your valued feedback.
5 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
can anyone explain me what is the difference between echo and print in shell programming? (3 Replies)
Discussion started by: chandhar
3 Replies
2. UNIX for Dummies Questions & Answers
First of all i really thankful to all those people who have created this site.
unix.com rocks man!!
I am bit confused about the two commands which are 'top' and 'ps -ef'.:confused:
My requirement is that i want to monitor the CPU usage of Operating system and if the CPU usage is more than 90%... (2 Replies)
Discussion started by: Amey Joshi
2 Replies
3. Shell Programming and Scripting
What is the difference between test expr VS .
For example :
if test 5 -eq 6
echo "Wrong"
and
if
echo "Wrong"
bot will give the same output as Wrong.
Now, what is the difference between these two? though they are producing the same result why we need two?
Any answer will be... (2 Replies)
Discussion started by: ashok.g
2 Replies
4. Shell Programming and Scripting
In C that was easy with a for and if. Iam trying to learn a litle more in bash.
Example
Ronaldo:5800
Figo:4000
Rafael:2321
Kaka:1230
I want the max of the $2 and the output will be:
The max value is 5800 from Ronaldo.
How can i do this in shell?
Thanks for all, folks. (11 Replies)
Discussion started by: rafazz
11 Replies
5. Shell Programming and Scripting
Hi,
I need subtract two date values (which are in day of the year format) and the output would give the remaining days. using the command date +"%j" i would get today's 'day of the year' i.e.,
> date +"%j"
256
Next, i need to take input of a previous date in the format 09/05/2012 and then... (4 Replies)
Discussion started by: sam_bd
4 Replies
LEARN ABOUT SUSE
glpassthrough
GLPASSTHROUGH(3G) GLPASSTHROUGH(3G)
NAME
glPassThrough - place a marker in the feedback buffer
C SPECIFICATION
void glPassThrough( GLfloat token )
PARAMETERS
token Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN.
DESCRIPTION
Feedback is a GL render mode. The mode is selected by calling glRenderMode with GL_FEEDBACK. When the GL is in feedback mode, no pixels
are produced by rasterization. Instead, information about primitives that would have been rasterized is fed back to the application using
the GL. See the glFeedbackBuffer reference page for a description of the feedback buffer and the values in it.
glPassThrough inserts a user-defined marker in the feedback buffer when it is executed in feedback mode. token is returned as if it were a
primitive; it is indicated with its own unique identifying value: GL_PASS_THROUGH_TOKEN. The order of glPassThrough commands with respect
to the specification of graphics primitives is maintained.
NOTES
glPassThrough is ignored if the GL is not in feedback mode.
ERRORS
GL_INVALID_OPERATION is generated if glPassThrough is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_RENDER_MODE
SEE ALSO
glFeedbackBuffer(3G), glRenderMode(3G)
GLPASSTHROUGH(3G)