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Special Forums UNIX and Linux Applications One DMZ server reverse proxy for 2 websites Post 303014320 by dakelly on Friday 9th of March 2018 08:31:47 AM
Old 03-09-2018
Quote:
Originally Posted by hicksd8
On a client on which WP2 loads "super-slow" what happens if you put WP2's IP address in the URL instead of its hostname? Let's prove that the slowness is not a problem in resolving the name.

Also, if you ping WP2 from that client using first the hostname and second the IP address is the response the same speed-wise?
I attached an image of what i am trying to do in my original post.


Anyway, using the IP from the DMZ server to the WP1 & WP2 have no difference in speed. WP1 loads fine, WP2 loads very slow

---------- Post updated at 01:31 PM ---------- Previous update was at 01:21 PM ----------

Quote:
Originally Posted by gull04
Hi,

I think I would start with some basics here assuming that the IP's are different, you could try;
  1. Ping the IP Addresses from your work station, check that they are around the same.
  2. Ping the URL for each and look for obvious differences to the IP Address pings.
  3. Run a traceroute from each and look for differences.
  4. Check and make sure that the reverse lookup is the same.

You could also look at things like the network config, between the switches if they are physically different.

It would also be worth looking at the /etc/network/interfaces file on the proxy.

There are just so many possibilities here, it will have to be a process of elimination.

Regards

Gull04
ping & traceroute blocked between networks here, sorry.

Network A these servers are all VMs and on the same subnet.
 

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sonar(6x)							XScreenSaver manual							 sonar(6x)

NAME
sonar - display a sonar scope SYNOPSIS
sonar [-ping hosts-or-subnets] [-ping-timeout int] [-delay usecs] [-speed ratio] [-sweep-size ratio] [-font-size points] [-team-a-name string] [-team-b-name string] [-team-a-count int] [-team-b-count int] [-no-dns] [-no-times] [-no-wobble] [-debug] [-fps] DESCRIPTION
This draws a sonar screen that pings (get it?) the hosts on your local network, and plots their distance (response time) from you. The three rings represent ping times of approximately 2.5, 70 and 2,000 milliseconds respectively. Alternately, it can run a simulation that doesn't involve hosts. OPTIONS
sonar understands the following options: -ping hosts-or-subnets The list of things to ping, separated by commas or spaces. Elements of this list may be: simulation Run in simulation mode instead of pinging real hosts. hostname Ping the given host. A.B.C.D Ping the given IP address. subnet Ping the local class C subnet (the nearest 255 addresses). subnet/NN Ping a different-sized local subnet: e.g., subnet/28 would ping a 4-bit subnet (the nearest 15 addresses). A.B.C.D/NN Ping an arbitrary other subnet. The IP address specifies the base address, and the part after the slash is how wide the subnet is. Typical values are /24 (for 255 addresses) and /28 (for 15 addresses). filename Ping the hosts listed in the given file. This file can be in the format used by /etc/hosts, or it can be any file that has host names as the first or second element on each line. If you use ssh, try this: sonar -ping $HOME/.ssh/known_hosts -ping-timeout int The amount of time in milliseconds the program will wait for an answer to a ping. -delay int Delay between frames, in microseconds. Default 20000. -speed ratio Less than 1 for slower, greater than 1 for faster. Default 1. -sweep-size ratio How big the glowing sweep area should be. Default 0.3. -font-size points How large the text should be. Default 10 points. -no-wobble Keep the display stationary instead of very slowly wobbling back and forth. -no-dns Do not attempt to resolve IP addresses to hostnames. -no-times Do not display ping times beneath the host names. -team-a-name string In simulation mode, the name of team A. -team-b-name string In simulation mode, the name of team B. -team-a-count int In simulation mode, the number of bogies on team A. -team-b-count int In simulation mode, the number of bogies on team B. -fps Display the current frame rate, polygon count, and CPU load. NOTES
On most Unix systems, this program must be installed as setuid root in order to ping hosts. This is because root privileges are needed to create an ICMP RAW socket. Privileges are disavowed shortly after startup (just after connecting to the X server) so this is believed to be safe: chown root:root sonar chmod u+s sonar It is not necessary to make it setuid on MacOS systems, because on MacOS, unprivileged programs can ping by using ICMP DGRAM sockets instead of ICMP RAW. In ping-mode, the display is a logarithmic scale, calibrated so that the three rings represent ping times of approximately 2.5, 70 and 2,000 milliseconds respectively. This means that if any the hosts you are pinging take longer than 2 seconds to respond, they won't show up; and if you are pinging several hosts with very fast response times, they will all appear close to the center of the screen (making their names hard to read.) SEE ALSO
X(1), xscreensaver(1), ping(8) COPYRIGHT
Copyright (C) 2000-2008 by Jamie Zawinski <jwz@jwz.org> Copyright (C) 1998 by Stephen Martin. <smartin@canada.com> Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in sup- porting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. AUTHORS
Stephen Martin <smartin@canada.com>, 3-nov-1998. Subnet support, etc. added by Jamie Zawinski, 17-Jul-2000. Rewritten using OpenGL instead of X11 by Jamie Zawinski, 12-Aug-2008. X Version 11 5.15 (28-Sep-2011) sonar(6x)
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