03-07-2018
Hi Joeyg,
You are of course right, however I was advised that this solution was built from disposed of equipment as a short term solution in 2006 and the cover for the ID switch was left in the skip.
Not much help when you are performing the headless chicken dance in the data centre I know, but I'm told that ensuring this won't happen again is now a priority.
I think that they'll probably try and get a cover off aBay, this will probably mean that it will be in service as a temporary solution for an other 12 years.
Regards
Gull04
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LEARN ABOUT NETBSD
arithmetic
ARITHMETIC(6) BSD Games Manual ARITHMETIC(6)
NAME
arithmetic -- quiz on simple arithmetic
SYNOPSIS
arithmetic [-o +-x/] [-r range]
DESCRIPTION
arithmetic asks you to solve problems in simple arithmetic. Each question must be answered correctly before going on to the next. After
every 20 problems, it prints the score so far and the time taken. You can quit at any time by typing the interrupt or end-of-file character.
The options are as follows:
-o By default, arithmetic asks questions on addition of numbers from 0 to 10, and corresponding subtraction. By supplying one or more
of the characters +-x/, you can ask for problems in addition, subtraction, multiplication, and division, respectively. If you give
one of these characters more than once, that kind of problem will be asked correspondingly more often.
-r If a range is supplied, arithmetic selects the numbers in its problems in the following way. For addition and multiplication, the
numbers to be added or multiplied are between 0 and range, inclusive. For subtraction and division, both the required result and the
number to divide by or subtract will be between 0 and range. (Of course, arithmetic will not ask you to divide by 0.) The default
range is 10.
When you get a problem wrong, arithmetic will remember the numbers involved, and will tend to select those numbers more often than others, in
problems of the same sort. Eventually it will forgive and forget.
arithmetic cannot be persuaded to tell you the right answer. You must work it out for yourself.
DIAGNOSTICS
``What?'' if you get a question wrong. ``Right!'' if you get it right. ``Please type a number.'' if arithmetic doesn't understand what you
typed.
SEE ALSO
bc(1), dc(1)
BSD
May 31, 1993 BSD