03-07-2018
Oh. I assumed too much. If you are going to code in Unix, please consider reading/referring to one of these books - the calls I mentioned are all explained with examples:
Michael Kerrisk 'The Linux Programming Interface: A Linux and UNIX System Programming Handbook'
Stevens & Rago 'Advanced Programming in the UNIX Environment, 3rd Edition'
This User Gave Thanks to jim mcnamara For This Post:
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LEARN ABOUT OSX
poll_keyboard
poll_keyboard(3alleg4) Allegro manual poll_keyboard(3alleg4)
NAME
poll_keyboard - Polls the keyboard. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int poll_keyboard();
DESCRIPTION
Wherever possible, Allegro will read the keyboard input asynchronously (ie. from inside an interrupt handler), but on some platforms that
may not be possible, in which case you must call this routine at regular intervals to update the keyboard state variables.
To help you test your keyboard polling code even if you are programming on a platform that doesn't require it, after the first time that
you call this function Allegro will switch into polling mode, so from that point onwards you will have to call this routine in order to get
any keyboard input at all, regardless of whether the current driver actually needs to be polled or not.
The keypressed(), readkey(), and ureadkey() functions call poll_keyboard() automatically, so you only need to use this function when
accessing the key[] array and key_shifts variable.
RETURN VALUE
Returns zero on success, or a negative number on failure (ie. no keyboard driver installed).
SEE ALSO
keyboard_needs_poll(3alleg4), install_keyboard(3alleg4), key(3alleg4), key_shifts(3alleg4), excamera(3alleg4), exsample(3alleg4), exs-
tars(3alleg4)
Allegro version 4.4.2 poll_keyboard(3alleg4)