02-09-2018
Moderator's Comments:
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moving this Solaris-related thread over to the respective board.
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This User Gave Thanks to bakunin For This Post:
10 More Discussions You Might Find Interesting
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Hello
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Hallo,
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5. Solaris
Hi
I am using Solaris8.I want to find the total disk space of my server.Can anyone please tell that which field in below mentioned code signifies the disk space and whether this space is in Mb or GB.
c11t0d52 <EMC-SYMMETRIX-5264 cyl 4 alt 2 hd 15 sec 64>
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Hi there,
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Would simply like to write data (no audio) to a CD/RW disk. The disk drive states CD/RW on the front but don't know for sure if the software is configured to recognize it as a writable disk. I can read/move data from the disk to the hard drive with no issue from the disk. Any help in this... (4 Replies)
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Hello,
I need to get the lv mountpoint from the hdisk directly (from vgda i guess) and not from odm or /etc/filesystems
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LEARN ABOUT OPENSOLARIS
sdl_keysym
SDL_keysym(3) SDL API Reference SDL_keysym(3)
NAME
SDL_keysym - Keysym structure
STRUCTURE DEFINITION
typedef struct{
Uint8 scancode;
SDLKey sym;
SDLMod mod;
Uint16 unicode;
} SDL_keysym;
STRUCTURE DATA
scancode Hardware specific scancode
sym SDL virtual keysym
mod Current key modifiers
unicode Translated character
DESCRIPTION
The SDL_keysym structure is used by reporting key presses and releases since it is a part of the SDL_KeyboardEvent.
The scancode field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The sym field is
extremely useful. It is the SDL-defined value of the key (see SDL Key Syms. This field is very useful when you are checking for certain key
presses, like so:
.
.
while(SDL_PollEvent(&event)){
switch(event.type){
case SDL_KEYDOWN:
if(event.key.keysym.sym==SDLK_LEFT)
move_left();
break;
.
.
.
}
}
.
.
mod stores the current state of the keyboard modifiers as explained in SDL_GetModState. The unicode is only used when UNICODE translation
is enabled with SDL_EnableUNICODE. If unicode is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9
bits of the character are 0, then this maps to the equivalent ASCII character:
char ch;
if ( (keysym.unicode & 0xFF80) == 0 ) {
ch = keysym.unicode & 0x7F;
}
else {
printf("An International Character.
");
}
UNICODE translation does have a slight overhead so don't enable it unless its needed.
SEE ALSO
SDLKey
SDL
Tue 11 Sep 2001, 23:00 SDL_keysym(3)