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Full Discussion: Lottery number checker
Top Forums Shell Programming and Scripting Lottery number checker Post 303011506 by gsiva on Friday 19th of January 2018 04:30:50 AM
Old 01-19-2018
Lightbulb Lottery number checker

hi ,

Let me put it in a different way with words.
  1. Assume the lottery have numbers from 1-50.
  2. Out of this 50 numbers, I am going to pick up only 35 numbers randomly.
  3. so, my total numbers would be 35 numbers shuffled from [1-50] nos.
    [eg: 1,4,6,7,11,30,32,40,46,49]
  4. I have list of winning numbers in [my_number.txt] file.
  5. Now, the script should check within my 35 numbers comparing the file [my_number.txt] and should give the results .. The result number should be 6 nos.
    [eg: 1 6 30 32 46 49 ]

Thanks in Advance.

-Siva

Last edited by rbatte1; 01-29-2018 at 06:18 AM.. Reason: Converted textual numbered list to formatted numbered list
 

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ppmmake(1)                                                    General Commands Manual                                                   ppmmake(1)

NAME
ppmmake - create a pixmap of a specified size and color SYNOPSIS
ppmmake color width height DESCRIPTION
Produces a portable pixmap of the specified color, width, and height. The color can be specified in five ways: o A name, assuming that a pointer to an X11-style color names file was compiled in. o An X11-style hexadecimal specifier: rgb:r/g/b, where r g and b are each 1- to 4-digit hexadecimal numbers. o An X11-style decimal specifier: rgbi:r/g/b, where r g and b are floating point numbers between 0 and 1. o For backwards compatibility, an old-X11-style hexadecimal number: #rgb, #rrggbb, #rrrgggbbb, or #rrrrggggbbbb. o For backwards compatibility, a triplet of numbers separated by commas: r,g,b, where r g and b are floating point numbers between 0 and 1. (This style was added before MIT came up with the similar rgbi style.) SEE ALSO
ppm(5), pbmmake(1) AUTHOR
Copyright (C) 1991 by Jef Poskanzer. 24 September 1991 ppmmake(1)
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