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Top Forums Shell Programming and Scripting Creating a text based game using shell script. Post 303008921 by Othmane on Thursday 7th of December 2017 10:57:07 AM
Old 12-07-2017
Display Creating a text based game using shell script.

Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.

The game concept is simple:
  • First thing when you launch the script you get a menu in which you select if you want to login or signup or start a game or get more information or quit the game.
  • Second, you have to be able to create an account and the game should be able to store usernames and passwords and their respective scores. Also you should be able to delete your account if you want to.
  • Third, it is a word sorting game, you get 5 letters and you put as much words as you can using the given 5 letters.
  • Fourth the game should be able to tell if the words you enter are correct using a dictionary which I will provide.
  • Fifth, it should be able to keep score and give the total score at the end of the game.

And that's it I want to know if it is possible to create such a game using shell script and the difficulty degree.

Thank you all.

PS: I have a week to make it starting from tommorow.

Last edited by rbatte1; 12-07-2017 at 12:37 PM.. Reason: Converted text list to formatted list with LIST tags
This User Gave Thanks to Othmane For This Post:
 

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GAMECLOCK(6)							   Games Manual 						      GAMECLOCK(6)

NAME
gameclock - a simple game clock SYNOPSIS
gameclock DESCRIPTION
This manual page documents briefly the gameclock command. gameclock is a simple application designed to track the time spent thinking by the players during a chess game. Various ways of tracking time are supported, with only `countdown' (aka `blitz') and `fisher' for now. The graphical interface is keyboard driven and is intended to be minimal and simple. The code is made to be extensible to other game types. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (--). A summary of options is included below. -h, --help Show summary of options. This includes the program's version and license. -v, --verbose Show progress information to standard output. More `-v' will display more information: timestamps then game state engine. -f, --fullscreen Start the application in fullscreen mode. KEYBINDINGS
Most of the interface is keyboard-driven, apart from the initial clock and game configuration. space start the game / end turn shift keys end the turn, but only for the appropriate side (left or right side) p pause game control-r, escape reset game - this resets all counters and clocks to the initial configuration, use this to restart the game. f toggle the fullscreen mode control-q quit application SEE ALSO
xboard(1), http://gnomecoder.wordpress.com/chessclock/. AUTHOR
gameclock was written by Antoine Beaupre. August 13, 2008 GAMECLOCK(6)
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