12-07-2017
Creating a text based game using shell script.
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
- First thing when you launch the script you get a menu in which you select if you want to login or signup or start a game or get more information or quit the game.
- Second, you have to be able to create an account and the game should be able to store usernames and passwords and their respective scores. Also you should be able to delete your account if you want to.
- Third, it is a word sorting game, you get 5 letters and you put as much words as you can using the given 5 letters.
- Fourth the game should be able to tell if the words you enter are correct using a dictionary which I will provide.
- Fifth, it should be able to keep score and give the total score at the end of the game.
And that's it I want to know if it is possible to create such a game using shell script and the difficulty degree.
Thank you all.
PS: I have a week to make it starting from tommorow.
Last edited by rbatte1; 12-07-2017 at 12:37 PM..
Reason: Converted text list to formatted list with LIST tags
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LEARN ABOUT DEBIAN
mancala
MANCALA(6) Games Manual MANCALA(6)
NAME
mancala - simple board game for human player and computer
SYNOPSIS
mancala level-top level-bottom number-of-stones
xmancala [-stones N]
mancala-text
DESCRIPTION
This manual page documents briefly the mancala and xmancala commands. This manual page was written for the Debian GNU/Linux distribution
because the original program does not have a manual page.
mancala runs the game in the console, while xmancala is a fancy X-interface. mancala-text is a shell script to run mancala in a console
from the Debian menu system.
When run as xmancala the program has no options, and should be self-explanatory. Built in buttons and sliders control the difficulty level
(default 4), and bring up the rules of the game.
The console version, mancala, has no access to the rules, and the difficulty level can only be set on the command line (see below). When
it is your turn to play, you enter the letter of the cell that you want to move the stones from, A to F (case insensitive). The rules are
contained in the file /usr/share/doc/mancala/RULES.
OPTIONS
When run as mancala, the program normally takes two arguments, level-top and level-bottom, one of which should be 0 to represent the human
player (you), and the other should be in the range 1 to 9, to represent the skill level of the computer player. The first argument repre-
sents the top player, who starts.
Alternatively, you can give a single argument or two non-zero arguments, to watch the computer playing itself, or two zero arguments, to
play against another human player on the same console.
For the console version, you can add a third argument to specify the number of stones per hole. For xmancala you can specify the number of
stones per hole using the -stones N argument.
On Debian systems, the shell script mancala-text is provided to facilitate running mancala in a console, from the Debian menu system. This
script will run mancala with a difficulty level of 4, and will pause when the game is finished, to enable the player to view the final
screen.
SEE ALSO
<http//en.wikipedia.org/wiki/Mancala>
AUTHOR
This manual page was written by Andrew Gray <ajpg@debian.org> for the Debian GNU/Linux system (but may be used by others).
13 March 2001 MANCALA(6)