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The Lounge What is on Your Mind? Idea for a New Forum Front End Using Unity and SciFi Assets Post 303008404 by Neo on Friday 1st of December 2017 05:07:23 AM
Old 12-01-2017
Update:

I'm going to delay this new application development (VR/AR dev for the site using a gaming engine) for a while and concentrate on new forum features (mobile and desktop) for the next few months using the same old tools (CSS, Javascript, HTML, PHP).

Cheers.

PS: I had a bad experience with a scifi asset seller in the Unity Asset store yesterday. Some real ***hole sold a Unity scifi environment asset with errors. It was cheap, just around $25 USD; but it had errors when I installed it. Since I am busy I asked for a refund because of the errors and the develop hurled insults at me and then accused me of trying to steal his $25 asset. I was amazed at how small minded and "Trump-Like" the world has become.

Because of this bad experience, I am going to stop developing in Unity3D and C# for a while as stick to "normal" JS/CSS and PHP forum upgrades for now.
 

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Mojo::Asset(3pm)					User Contributed Perl Documentation					  Mojo::Asset(3pm)

NAME
Mojo::Asset - HTTP 1.1 content storage base class SYNOPSIS
use Mojo::Base 'Mojo::Asset'; DESCRIPTION
Mojo::Asset is an abstract base class for HTTP 1.1 content storage. ATTRIBUTES
Mojo::Asset implements the following attributes. "end_range" my $end = $asset->end_range; $asset = $asset->end_range(8); Pretend file ends earlier. "start_range" my $start = $asset->start_range; $asset = $asset->start_range(0); Pretend file starts later. METHODS
Mojo::Asset inherits all methods from Mojo::EventEmitter and implements the following new ones. "add_chunk" $asset = $asset->add_chunk('foo bar baz'); Add chunk of data to asset, meant to be overloaded in a subclass. "contains" my $position = $asset->contains('bar'); Check if asset contains a specific string, meant to be overloaded in a subclass. "get_chunk" my $chunk = $asset->get_chunk($offset); Get chunk of data starting from a specific position, meant to be overloaded in a subclass. "is_file" my $false = $asset->is_file; False. "move_to" $asset = $asset->move_to('/home/sri/foo.txt'); Move asset data into a specific file, meant to be overloaded in a subclass. "size" my $size = $asset->size; Size of asset data in bytes, meant to be overloaded in a subclass. "slurp" my $string = $asset->slurp; Read all asset data at once. Meant to be overloaded in a subclass. SEE ALSO
Mojolicious, Mojolicious::Guides, <http://mojolicio.us>. perl v5.14.2 2012-09-05 Mojo::Asset(3pm)
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