12-01-2017
Update:
I'm going to delay this new application development (VR/AR dev for the site using a gaming engine) for a while and concentrate on new forum features (mobile and desktop) for the next few months using the same old tools (CSS, Javascript, HTML, PHP).
Cheers.
PS: I had a bad experience with a scifi asset seller in the Unity Asset store yesterday. Some real ***hole sold a Unity scifi environment asset with errors. It was cheap, just around $25 USD; but it had errors when I installed it. Since I am busy I asked for a refund because of the errors and the develop hurled insults at me and then accused me of trying to steal his $25 asset. I was amazed at how small minded and "Trump-Like" the world has become.
Because of this bad experience, I am going to stop developing in Unity3D and C# for a while as stick to "normal" JS/CSS and PHP forum upgrades for now.
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LEARN ABOUT DEBIAN
mojo::asset
Mojo::Asset(3pm) User Contributed Perl Documentation Mojo::Asset(3pm)
NAME
Mojo::Asset - HTTP 1.1 content storage base class
SYNOPSIS
use Mojo::Base 'Mojo::Asset';
DESCRIPTION
Mojo::Asset is an abstract base class for HTTP 1.1 content storage.
ATTRIBUTES
Mojo::Asset implements the following attributes.
"end_range"
my $end = $asset->end_range;
$asset = $asset->end_range(8);
Pretend file ends earlier.
"start_range"
my $start = $asset->start_range;
$asset = $asset->start_range(0);
Pretend file starts later.
METHODS
Mojo::Asset inherits all methods from Mojo::EventEmitter and implements the following new ones.
"add_chunk"
$asset = $asset->add_chunk('foo bar baz');
Add chunk of data to asset, meant to be overloaded in a subclass.
"contains"
my $position = $asset->contains('bar');
Check if asset contains a specific string, meant to be overloaded in a subclass.
"get_chunk"
my $chunk = $asset->get_chunk($offset);
Get chunk of data starting from a specific position, meant to be overloaded in a subclass.
"is_file"
my $false = $asset->is_file;
False.
"move_to"
$asset = $asset->move_to('/home/sri/foo.txt');
Move asset data into a specific file, meant to be overloaded in a subclass.
"size"
my $size = $asset->size;
Size of asset data in bytes, meant to be overloaded in a subclass.
"slurp"
my $string = $asset->slurp;
Read all asset data at once. Meant to be overloaded in a subclass.
SEE ALSO
Mojolicious, Mojolicious::Guides, <http://mojolicio.us>.
perl v5.14.2 2012-09-05 Mojo::Asset(3pm)