11-27-2017
Welcome!
Thanks for all feedback and suggestions during this busy development period.
6 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
This little doey allows you do fire up a google search right from your terminal.
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#!/bin/sh
#(save me into the path as "google")
clear &&
for i in "$@";
do lynx http://www.google.com/search?q="$@";
done
... (3 Replies)
Discussion started by: JoeTheGuy
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One of my favorite mashups is the Google search mashup.
You can see it here at the top right hand corner of the site; where you enter a normal Google search work or phrase and Google serves the result, mashedup, back into your site.
The same is true on The CEP Blog, where there the same... (0 Replies)
Discussion started by: Neo
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Please let me know if Google search appliance supports JSON or XML interface? If yes please provide some references (3 Replies)
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How does adding an underscore change a google search? I was searching for John Elway and got different results with and without an unscore. (3 Replies)
Discussion started by: cokedude
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5. What is on Your Mind?
We are going to move the Google Site Search that is located in the upper right hand corner of the site to the toolbar. Both are showing at the moment, and the plans is to create a UserCP option to "turn on" the Google Site Search where it is currently showing for users who prefer not to use the... (2 Replies)
Discussion started by: Neo
2 Replies
6. What is on Your Mind?
Getting a bit more comfortable making quick YT videos in 4K, here is:
Search Engine Optimization | How To Fix Soft 404 Errors and A.I. Tales from Google Search Console
https://youtu.be/I6b9T2qcqFo (0 Replies)
Discussion started by: Neo
0 Replies
LEARN ABOUT MOJAVE
glpassthrough
GLPASSTHROUGH(3G) GLPASSTHROUGH(3G)
NAME
glPassThrough - place a marker in the feedback buffer
C SPECIFICATION
void glPassThrough( GLfloat token )
PARAMETERS
token Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN.
DESCRIPTION
Feedback is a GL render mode. The mode is selected by calling glRenderMode with GL_FEEDBACK. When the GL is in feedback mode, no pixels
are produced by rasterization. Instead, information about primitives that would have been rasterized is fed back to the application using
the GL. See the glFeedbackBuffer reference page for a description of the feedback buffer and the values in it.
glPassThrough inserts a user-defined marker in the feedback buffer when it is executed in feedback mode. token is returned as if it were a
primitive; it is indicated with its own unique identifying value: GL_PASS_THROUGH_TOKEN. The order of glPassThrough commands with respect
to the specification of graphics primitives is maintained.
NOTES
glPassThrough is ignored if the GL is not in feedback mode.
ERRORS
GL_INVALID_OPERATION is generated if glPassThrough is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_RENDER_MODE
SEE ALSO
glFeedbackBuffer, glRenderMode
GLPASSTHROUGH(3G)