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The Lounge What is on Your Mind? Prototyping New Responsive Mobile for UNIX.COM - Phase II Post 303007052 by Neo on Friday 10th of November 2017 05:33:19 AM
Old 11-10-2017
Well, for me I could not be maintaining (even close) this level and speed of development without this amazing monitor.

No headaches. No eye strain.

Developing code is fun again!
 

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BYGFOOT(6)							   Games Manual 							BYGFOOT(6)

NAME
bygfoot - football (a.k.a soccer) management game. SYNOPSIS
bygfoot [options] DESCRIPTION
This manual page documents briefly the bygfoot bygfoot allows you to manage a team by training the players, buying and selling them, contracting loans, maintaining the stadium, etc. You can be promoted or relegated, even become a champion if you're a skillful manager.The game is deliberately kept simple (though not easy): you only have to keep one eye at your players and another at your stadium. You can customise Bygfoot by writting your own country definition files or by creating your own team definition. OPTIONS
A summary of options is included below. -h, --help Show help options. --help-all Show all help options. --help-gtk Show GTK+ options. -d, --debug-level=N [developer] Debug level to use. -o, --debug-output=0,1 or 2 [developer] Debug output to use. -D, --deb=STRING [developer] A debug command like 'deb100 to set the debug level'; see the debug window and debug.c --display=VISOR Visor [display] X to use AUTHOR
bygfoot was written by Gyozo Both <gyboth@bygfoot.com> Copyright (C) 2005. This manual page was written by Elias Alejandro Ano Mendoza <ealmdz@gmail.com>, for the Debian project (and may be used by others). January 30, 2010 BYGFOOT(6)
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