11-10-2017
Quote:
Originally Posted by
hicksd8
(This isn't a great criticism. I realise it's under development.)
Please complain or post as much criticism as you can.
I'm a "big boy" and do not take it personally and in fact, I really like the feedback.
Having said that, there is no guarantee I will make a change based on the comment or suggestion; but I promise to read and consider the idea based on my development priorities.
Your feedback is much appreciated and thanks for the interest.
This User Gave Thanks to Neo For This Post:
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LEARN ABOUT DEBIAN
glbindtransformfeedback
GLBINDTRANSFORMFEEDB(3G) [FIXME: manual] GLBINDTRANSFORMFEEDB(3G)
NAME
glBindTransformFeedback - bind a transform feedback object
C SPECIFICATION
void glBindTransformFeedback(GLenum target, GLuint id);
PARAMETERS
target
Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK.
id
Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks().
DESCRIPTION
glBindTransformFeedback binds the transform feedback object with name id to the current GL state. id must be a name previously returned
from a call to glGenTransformFeedbacks(). If id has not previously been bound, a new transform feedback object with name id and initialized
with with the default transform state vector is created.
In the initial state, a default transform feedback object is bound and treated as a transform feedback object with a name of zero. If the
name zero is subsequently bound, the default transform feedback object is again bound to the GL state.
While a transform feedback buffer object is bound, GL operations on the target to which it is bound affect the bound transform feedback
object, and queries of the target to which a transform feedback object is bound return state from the bound object. When buffer objects are
bound for transform feedback, they are attached to the currently bound transform feedback object. Buffer objects are used for trans- form
feedback only if they are attached to the currently bound transform feedback object.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK.
GL_INVALID_OPERATION is generated if the transform feedback operation is active on the currently bound transform feedback object, and that
operation is not paused.
GL_INVALID_OPERATION is generated if id is not zero or the name of a transform feedback object returned from a previous call to
glGenTransformFeedbacks(), or if such a name has been deleted by glDeleteTransformFeedbacks().
ASSOCIATED GETS
glGet() with argument GL_TRANSFORM_FEEDBACK_BINDING
SEE ALSO
glGenTransformFeedbacks(), glDeleteTransformFeedbacks(), glIsTransformFeedback(), glBeginTransformFeedback(), glPauseTransformFeedback(),
glResumeTransformFeedback(), glEndTransformFeedback()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLBINDTRANSFORMFEEDB(3G)