10-16-2017
Without knowing the pattern nor the input file, it's difficult to explain that behaviour, esp. if you say it "worked beautifully" before. Was that with the same data?
Last edited by RudiC; 10-16-2017 at 04:55 PM..
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DM(8) BSD System Manager's Manual DM(8)
NAME
dm -- dungeon master
SYNOPSIS
ln -s dm game
DESCRIPTION
dm is a program used to regulate game playing. dm expects to be invoked with the name of a game that a user wishes to play. This is done by
creating symbolic links to dm, in the directory /usr/games for all of the regulated games. The actual binaries for these games should be
placed in a ``hidden'' directory, /usr/games/hide, that may only be accessed by the dm program. dm determines if the requested game is
available and, if so, runs it. The file /etc/dm.conf controls the conditions under which games may be run.
The file /etc/nogames may be used to ``turn off'' game playing. If the file exists, no game playing is allowed; the contents of the file
will be displayed to any user requesting a game.
FILES
/etc/dm.conf configuration file
/etc/nogames turns off game playing
/usr/games/hide directory of ``real'' binaries
/var/log/games.log game logging file
SEE ALSO
dm.conf(5)
HISTORY
The dm command appeared in 4.3BSD-Tahoe.
SECURITY CONSIDERATIONS
Two issues result from dm running the games setgid ``games''. First, all games that allow users to run UNIX commands should carefully set
both the real and effective group ids immediately before executing those commands. Probably more important is that dm never be setgid any-
thing but ``games'' so that compromising a game will result only in the user's ability to play games at will. Secondly, games which previ-
ously had no reason to run setgid and which accessed user files may have to be modified.
BSD
May 31, 1993 BSD