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The Lounge What is on Your Mind? Idea for a New Forum Front End Using Unity and SciFi Assets Post 303004757 by Neo on Sunday 8th of October 2017 07:42:28 AM
Old 10-08-2017
Neon by Veselin Efremov, October 4, 2017

Here is a very good demo "cyberpunk" virtual world built with under $300 of Unity assets, Neon.

I am kinda considering building an optional front end for the forums which is similar to Neon, which would have some kind of dystopian scifi rooms where there is some kind of (TBD) database interaction with the forums.



Here is an intermediate work in progress Neon video:



Attached is a complete list of Unity assets used (from the Neon blog post above, just in case the blog post is every removed).

This is really fun programming, combining real application data (like our database information, which is rich in information) with a dystopian world.

Unity 3D is free (the personal edition) and there is a bit of a learning curve with the IDE and C#, but it is well worth the effort, in my view. There is also distributed collaboration tools for teams with version control, etc.


Volunteers welcome!
Idea for a New Forum Front End Using Unity and SciFi Assets-screen-shot-2017-10-08-63623-pmpng
 

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NE_BUFFER_CLEAR(3)						neon API reference						NE_BUFFER_CLEAR(3)

NAME
ne_buffer_clear, ne_buffer_grow, ne_buffer_altered - general purpose of group of functions SYNOPSIS
#include <ne_string.h> void ne_buffer_clear (ne_buffer *buf); void ne_buffer_altered (ne_buffer *buf); void ne_buffer_grow (ne_buffer *buf, size_t size); DESCRIPTION
The ne_buffer_clear function sets the string stored in buf to be the empty string (""). The ne_buffer_altered function must be used after the string stored in the buffer buf is modified by directly rather than using ne_buf- fer_append(3), ne_buffer_zappend(3) or ne_buffer_concat(3). The ne_buffer_grow function ensures that at least size bytes are allocated for the string; this can be used if a large amount of data is going to be appended to the buffer and may result in more efficient memory allocation. AUTHOR
Joe Orton <neon@webdav.org>. ATTRIBUTES
See attributes(5) for descriptions of the following attributes: +--------------------+-----------------+ | ATTRIBUTE TYPE | ATTRIBUTE VALUE | +--------------------+-----------------+ |Availability | SUNWneon | +--------------------+-----------------+ |Interface Stability | Volatile | +--------------------+-----------------+ NOTES
Source for Neon is available on http://opensolaris.org. ATTRIBUTES
See attributes(5) for descriptions of the following attributes: +--------------------+-----------------+ | ATTRIBUTE TYPE | ATTRIBUTE VALUE | +--------------------+-----------------+ |Availability | SUNWneon | +--------------------+-----------------+ |Interface Stability | Volatile | +--------------------+-----------------+ NOTES
Source for Neon is available on http://opensolaris.org. neon 0.25.5 20 January 2006 NE_BUFFER_CLEAR(3)
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