10-02-2017
Because Android Nougat only allows root users to modify/write timestamps.
It's a known bug in Android 7.0 and won't be fixed until 8.0, which will not be made available to the Samsung S6 edge :-(
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Howdy,
I'm trying to figure out how to move multiple files based on their creation date. If anyone can enlighten me it would be most appreciated!!
Thanks!
:D (1 Reply)
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I'd like to ls a group of files in date order but I'm not sure what the commands would be.
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hi
Is there a way to sort files in the order they were created ,and move them to another directory one by one ,oldest being the first to be moved.
Thanks
Arif (4 Replies)
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Dear friends..
I have the below listing of files under a directory in unix
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Can someone draw up a script that for every file, folder and subfolder and files that will copy the creation date over top of the modified date??
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Hello, how in bash i can get directory loop and order by creation date?
THX! :)
#!/bin/bash
for folder in /home/test/*
do
if ; then
echo $folder;
fi (12 Replies)
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LEARN ABOUT SUSE
gledgeflagpointer
GLEDGEFLAGPOINTER(3G) GLEDGEFLAGPOINTER(3G)
NAME
glEdgeFlagPointer - define an array of edge flags
C SPECIFICATION
void glEdgeFlagPointer( GLsizei stride,
const GLvoid *ptr )
PARAMETERS
stride Specifies the byte offset between consecutive edge flags. If stride is 0 (the initial value), the edge flags are understood to be
tightly packed in the array. The initial value is 0.
ptr Specifies a pointer to the first edge flag in the array. The initial value is zero.
DESCRIPTION
glEdgeFlagPointer specifies the location and data of an array of boolean edge flags to use when rendering. stride specifies the byte
stride from one edge flag to the next allowing vertices and attributes to be packed into a single array or stored in separate arrays.
(Single-array storage may be more efficient on some implementations; see glInterleavedArrays.)
When an edge flag array is specified, stride and ptr are saved as client-side state.
To enable and disable the edge flag array, call glEnableClientState and
glDisableClientState with the argument GL_EDGE_FLAG_ARRAY. If enabled, the edge flag array is used when glDrawArrays, glDrawElements, or
glArrayElement is called.
Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use
glArrayElement to specify primitives by indexing vertices and vertex attributes and glDrawElements to construct a sequence of primitives by
indexing vertices and vertex attributes.
NOTES
glEdgeFlagPointer is available only if the GL version is 1.1 or greater.
The edge flag array is initially disabled and it won't be accessed when
glArrayElement, glDrawElements or glDrawArrays is called.
Execution of glEdgeFlagPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may
or may not be generated. If no error is generated, the operation is undefined.
glEdgeFlagPointer is typically implemented on the client side.
Edge flag array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use
glPushClientAttrib and
glPopClientAttrib instead.
ERRORS
GL_INVALID_ENUM is generated if stride is negative.
ASSOCIATED GETS
glIsEnabled with argument GL_EDGE_FLAG_ARRAY
glGet with argument GL_EDGE_FLAG_ARRAY_STRIDE
glGetPointerv with argument GL_EDGE_FLAG_ARRAY_POINTER
SEE ALSO
glArrayElement(3G), glColorPointer(3G), glDrawArrays(3G), glDrawElements(3G), glEnable(3G), glGetPointerv(3G), glIndexPointer(3G),
glNormalPointer(3G), glPopClientAttrib(3G),
glPushClientAttrib(3G), glTexCoordPointer(3G), glVertexPointer(3G)
GLEDGEFLAGPOINTER(3G)