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Operating Systems Solaris Sol10 booting freezes just before CDE logging in. Post 303003570 by wolfgang on Saturday 16th of September 2017 06:04:40 AM
Old 09-16-2017
Sol10 booting freezes just before CDE logging in.

Hello everyone,
There is a problem with hardware installation.
Probably someone faced with something similar.

Sun Blade 1500 with OS Solaris 10 installed, CDE workspace.
I can not add new graphics accelerator instead of older one.
I think I installed all needed packages related the new card, because the message: "Can't find driver for console frame buffer" doesn't appear anymore.
But the system booting freezes just before Logging In screen appearing. There are not any messages about fails there. The last message before freezing please find below.
Code:
***********************************************
Starting Desktop Login on display :0...
Wait for the Desktop Login screen before Logging in.

***********************************************

I guess that Xserver can not find older card because it doesn't exist physically anymore and I said nowhere about new one.
But I have no clue about where I have to say that.


Thanks in advance!

Last edited by wolfgang; 09-16-2017 at 04:40 PM..
 

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scroll_screen(3alleg4)						  Allegro manual					    scroll_screen(3alleg4)

NAME
scroll_screen - Requests a hardware scroll request. Allegro game programming library. SYNOPSIS
#include <allegro.h> int scroll_screen(int x, int y); DESCRIPTION
Attempts to scroll the hardware screen to display a different part of the virtual screen (initially it will be positioned at 0, 0, which is the top left corner). You can use this to move the screen display around in a large virtual screen space, or to page flip back and forth between two non-overlapping areas of the virtual screen. Note that to draw outside the original position in the screen bitmap you will have to alter the clipping rectangle with set_clip_rect(). Mode-X scrolling is reliable and will work on any card, other drivers may not work or not work reliably. See the platform-specific section of the docs for more information. Allegro will handle any necessary vertical retrace synchronisation when scrolling the screen, so you don't need to call vsync() before it. This means that scroll_screen() has the same time delay effects as vsync(). RETURN VALUE
Returns zero on success. Returns non-zero if the graphics driver can't handle hardware scrolling or the virtual screen is not large enough. SEE ALSO
set_gfx_mode(3alleg4), show_video_bitmap(3alleg4), request_scroll(3alleg4), request_video_bitmap(3alleg4), exscroll(3alleg4) Allegro version 4.4.2 scroll_screen(3alleg4)
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