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Top Forums Shell Programming and Scripting Mailx with attachment and html content Post 303003529 by bhoshan on Friday 15th of September 2017 09:47:33 AM
Old 09-15-2017
$TEMP_FILE is as follows.

Code:
m158xpimdir,m158xpisdte,m158xpistme, m158xpiprost,m158xpiprbm, m158xpiprst, m1ll, m1mcu, m1ldnm,m1kcoo, m1doco, m1dcto, m1lnid,m158xpiproc,m1user
O,117258,135109,S,TRIGGXPI,S,TS_NL,124030,0,,0,,0,PPLCALL_1,TSTXPI00
I,117258,83411,S,IS02,S,JTS_US,804030,0,,775900,,0,OMACONF_1,XPI
O,117258,135346,S,TRIGGXPI,S,TS_NL,124030,0,,0,,0,PPLCALL_1,TSTXPI00

This $TEMP_FILE will be converted with html tags later

What am really trying to do is send a mail with an attachment while the mail body is html as well.

any sample would be appreciate.
 

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GLFRAMEBUFFERTEXTURE(3G)					    OpenGL 3.3						  GLFRAMEBUFFERTEXTURE(3G)

NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); PARAMETERS
target Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. attachment Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. texture Specifies the texture object to attach to the framebuffer attachment point named by attachment. level Specifies the mipmap level of texture to attach. layer Specifies the layer of texture to attach. DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture. NOTES
glFramebufferTextureLayer is available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens. GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens. GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object. GL_INVALID_VALUE is generated if texture is not zero and layer is negative. GL_INVALID_OPERATION is generated if zero is bound to target. GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture. SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLFRAMEBUFFERTEXTURE(3G)
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