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The Lounge What is on Your Mind? On ResearchGate: Researchers render cyberspace like a 3D video game ... by Katherine Lindemann Post 303001064 by Neo on Wednesday 26th of July 2017 06:19:29 AM
Old 07-26-2017
It's look months of software development to get to this stage.

If I commanded an army of software developers, I could change the world and the future of cyberspace and cyber defense, for sure!

But I don't ... (sigh)
This User Gave Thanks to Neo For This Post:
 

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create_video_bitmap(3alleg4)					  Allegro manual				      create_video_bitmap(3alleg4)

NAME
create_video_bitmap - Creates a video memory bitmap. Allegro game programming library. SYNOPSIS
#include <allegro.h> BITMAP *create_video_bitmap(int width, int height); DESCRIPTION
Allocates a video memory bitmap of the specified size. This can be used to allocate offscreen video memory for storing source graphics ready for a hardware accelerated blitting operation, or to create multiple video memory pages which can then be displayed by calling show_video_bitmap(). Read the introduction of this chapter for a comparison with other types of bitmaps and other specific details. Warning: video memory bitmaps are usually allocated from the same space as the screen bitmap, so they may overlap with it; it is therefore not a good idea to use the global screen at the same time as any surfaces returned by this function. RETURN VALUE
Returns a pointer to the bitmap on success, or NULL if you have run out of video ram. Remember to destroy this bitmap before any subsequent call to set_gfx_mode(). SEE ALSO
create_bitmap(3alleg4), create_bitmap_ex(3alleg4), create_system_bitmap(3alleg4), create_sub_bitmap(3alleg4), destroy_bitmap(3alleg4), screen(3alleg4), show_video_bitmap(3alleg4), gfx_capabilities(3alleg4), is_video_bitmap(3alleg4), clear_bitmap(3alleg4), clear_to_color(3alleg4), ex3buf(3alleg4), exaccel(3alleg4), exflip(3alleg4), exupdate(3alleg4) Allegro version 4.4.2 create_video_bitmap(3alleg4)
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