07-24-2017
cd to /usr/include
Two header files - limits.h and stdint.h have everything the compiler can know about integer sizes in bits, usually WORD_BITS and CHAR_BITS are used to define the rest of the macros.
You may have some compiler options to control long int size, I do not know.
Start with that. BTW you should have tried to read these and some other header files just to get an idea about what settings your compiler can and does employ.
There should be/is a man page for each of the important header files like math.h
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draw_compiled_sprite
draw_compiled_sprite(3alleg4) Allegro manual draw_compiled_sprite(3alleg4)
NAME
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#include <allegro.h>
void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y);
DESCRIPTION
Draws a compiled sprite onto a bitmap at the specified position. The sprite must have been compiled for the correct type of bitmap (linear
or planar). This function does not support clipping.
Hint: if not being able to clip compiled sprites is a problem, a neat trick is to set up a work surface (memory bitmap, mode-X virtual
screen, or whatever) a bit bigger than you really need, and use the middle of it as your screen. That way you can draw slightly off the
edge without any trouble...
SEE ALSO
get_compiled_sprite(3alleg4), draw_sprite(3alleg4), draw_rle_sprite(3alleg4), bitmap_mask_color(3alleg4)
Allegro version 4.4.2 draw_compiled_sprite(3alleg4)