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Top Forums Programming Integer size with different compile Post 303000978 by jim mcnamara on Monday 24th of July 2017 02:29:49 PM
Old 07-24-2017
cd to /usr/include

Two header files - limits.h and stdint.h have everything the compiler can know about integer sizes in bits, usually WORD_BITS and CHAR_BITS are used to define the rest of the macros.

You may have some compiler options to control long int size, I do not know.

Start with that. BTW you should have tried to read these and some other header files just to get an idea about what settings your compiler can and does employ.

There should be/is a man page for each of the important header files like math.h
 

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draw_compiled_sprite(3alleg4)                                     Allegro manual                                     draw_compiled_sprite(3alleg4)

NAME
draw_compiled_sprite - Draws a compiled sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y); DESCRIPTION
Draws a compiled sprite onto a bitmap at the specified position. The sprite must have been compiled for the correct type of bitmap (linear or planar). This function does not support clipping. Hint: if not being able to clip compiled sprites is a problem, a neat trick is to set up a work surface (memory bitmap, mode-X virtual screen, or whatever) a bit bigger than you really need, and use the middle of it as your screen. That way you can draw slightly off the edge without any trouble... SEE ALSO
get_compiled_sprite(3alleg4), draw_sprite(3alleg4), draw_rle_sprite(3alleg4), bitmap_mask_color(3alleg4) Allegro version 4.4.2 draw_compiled_sprite(3alleg4)
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