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Full Discussion: Naive coding...
The Lounge What is on Your Mind? Naive coding... Post 302998073 by cb88 on Wednesday 24th of May 2017 09:26:55 PM
Old 05-24-2017
I wrote a rather naive snake implementation... it worked by each position being logged in an array... so each time you move a for loop scanned the array for collisions it would take a little longer. The target machine was a 50Mhz Sparcstation LX so... I thought nothing of it when writing it but it became obvious when running the game. After about 100 indexes it would get so slow you could just about walk away and get coffee, perhaps I exaggerate a bit but still! Rather than using an array of previous positions, I probably should have allocated an array the size of the play area and marked them traversed or not.
 

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voice_set_playmode(3alleg4)					  Allegro manual				       voice_set_playmode(3alleg4)

NAME
voice_set_playmode - Adjusts the loop status of the specified voice. Allegro game programming library. SYNOPSIS
#include <allegro.h> void voice_set_playmode(int voice, int playmode); DESCRIPTION
Adjusts the loop status of the specified voice. This can be done while the voice is playing, so you can start a sample in looped mode (hav- ing set the loop start and end positions to the appropriate values), and then clear the loop flag when you want to end the sound, which will cause it to continue past the loop end, play the subsequent part of the sample, and finish in the normal way. The mode parameter is a bitfield containing the following values: PLAYMODE_PLAY Plays the sample a single time. This is the default if you don't set the loop flag. PLAYMODE_LOOP Loops repeatedly through the sample, jumping back to the loop start position upon reaching the loop end. PLAYMODE_FORWARD Plays the sample from beginning to end. This is the default if you don't set the backward flag. PLAYMODE_BACKWARD Reverses the direction of the sample. If you combine this with the loop flag, the sample jumps to the loop end position upon reaching the loop start (ie. you do not need to reverse the loop start and end values when you play the sample in reverse). PLAYMODE_BIDIR When used in combination with the loop flag, causes the sample to change direction each time it reaches one of the loop points, so it alternates between playing forwards and in reverse. SEE ALSO
Allegro version 4.4.2 voice_set_playmode(3alleg4)
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