trying to replace a specific value in a column with sed. this is what I have but can't get it to work, replace dog with kitty if dog is in the 3rd column and bunny in the 1st column if bird is there
trying different iterations but just can't seem to get it to work
Is there way to use sed to change only one occurence in a colon separated line?
I would like to change a file from
*:*:rex:rex
*:*:simon:rex
to
*:*:rex:mabry
*:*:simon:rex (2 Replies)
$ cat log.txt
Name Age Sex Lcation nfld alias xsd
CC 25 M XYZ asx KK Y
BB 21 F XAS awe SS N
SD 21 M AQW rty SD A
How can I replace the column with header "Lcation" with the column with header "alias" and delete the "alias" column?
so that the final output will become:
Name Age Sex... (10 Replies)
Hi all,
I am trying to search for a keyword in the fourth column of a massive carrot(^) delimited file and unfortunately I cannot use AWK (which would have been ideal). Can SED (or maybe even GREP) perform a search like this? (12 Replies)
Is it possible to make changes with the sed command in a specific column only?
If yes, how?
If not, how could I do that instead?
Thanks!
---------- Post updated at 02:01 PM ---------- Previous update was at 01:39 PM ----------
e.g.
Group1 Group2_3_1 1_2_3_4_5_
I would like... (8 Replies)
I am using the command ls -lhB --group-directories-first --no-group --file-type --time-style=+%D $@ | sed 's/AlphaLexman/ALM/g' to replace my username with my initials (to keep the width shorter), but if my username is in the filename such asreport_by_AlphaLexman.txtit becomesreport_by_ALM.txt
... (2 Replies)
Hi,
i want to display only the particular column using SED command.
For example,
ps -ef|grep ash |sed -n '1p'|cut -d ' ' -f2
this gives 29067
ps -ef|grep ash |sed -n '1p'|awk '{print $2}'
this also gives the same
in the same way i need the solution using sed.
Please... (4 Replies)
Hey folks. I wrote a little awk script that summarizes /proc/net/dev info and then pipes it to the nix column command to set up column spacing appropriately.
Here's some example output:
Iface RxMBytes RxPackets RxErrs RxDrop TxMBytes TxPackets TxErrs TxDrop
bond0 9 83830... (3 Replies)
input
"A","B","C,D","E","F"
"S","T","U,V","W","X"
"AA","BB","CC,DD","EEEE","FFF"
required output:
"A","B","C,D","C,D","F"
"S", T","U,V","U,V","X"
"AA","BB","CC,DD","CC,DD","FFF"
tried using awk but double quotes not preserving for every field. any help to solve this is much... (5 Replies)
Hi All ,
I am having an input file as stated below
Input file
6 ddk/djhdj/djhdj/Q 10 0.5
dhd/jdjd.djd.nd/QB 01 0.5
hdhd/jd/jd/jdj/Q 10 0.5
512 hd/hdh/gdh/Q 01 0.5
jdjd/jd/ud/j/QB 10 0.5
HD/jsj/djd/Q 01 0.5
71 hdh/jjd/dj/jd/Q 10 0.5
... (5 Replies)
Discussion started by: kshitij
5 Replies
LEARN ABOUT DEBIAN
jumpnbump
jumpnbump(6) Games Manual jumpnbump(6)NAME
jumpnbump - Cute multiplayer platform game with bunnies
SYNOPSIS
jumpnbump [ options... ] jumpnbump-menu
DESCRIPTION
You, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game, you can't play this alone. It has net-
work support.
Use the jumpnbump-menu command to launch a graphical menu allowing you to select the level and set any command line parameter.
OPTIONS -h Print help.
-v Print version.
-dat levelname
Load levelname and use it as the level for this game.
-server playercount
Start as server waiting for players.
-connect hostname
Connect (using a network) to another person running jump'n'bump on hostname.
-player num
Set main player to num (0-3). Needed for networking.
-fireworks
Run the program in "screensaver" mode. This is useful with -fullscreen.
-fullscreen
Run jump'n'bump in fullscreen mode.
-nosound
Play without sound.
-nogore
Play without blood.
-noflies
Disable flies.
-mirror
Play with mirrored level.
-scaleup
Play with doubled resolution (800x512).
-musicnosound
Play with music but without sound.
USAGE
The goal of the game is to jump on the other players. Each rabbit has three control keys.
Player 1 (Dott)
Left - Left
Right - Right
Jump - Up
Player 2 (Jiffy)
Left - A
Right - D
Jump - W
Player 3 (Fizz)
Left - J
Right - L
Jump - I
Player 4 (Mijji)
Left - 4
Right - 5
Jump - 8
In the game
Turn on/off computer play (AI) of bunny 1 - 1
Turn on/off computer play (AI) of bunny 2 - 2
Turn on/off computer play (AI) of bunny 3 - 3
Turn on/off computer play (AI) of bunny 4 - 4
SECRETS
You can type these while in the game
jetpack - you can fly
pogostick - the bunnies keep jumping
bunniesinspace - gravity is lower, you can jump higher
lordoftheflies - the flies are attracted
bloodisthickerthanwater - water turns to blood
ADD LEVELS
You can add levels in ~/.jumpnbump/levels directory (create it if necessary). To see the added level, you have to restart jumpnbump-menu.
The extension name for level is ".dat".
CREATE LEVELS
There are two programs in /usr/lib/jumpnbump to help you make your own levels: pack and unpack.
pack
/usr/lib/jumpnbump/pack -o /tmp/newlevel.dat <file1> <file2> <file3> ...
or you can just put all the files in a dir, cd to that dir and do
/usr/lib/jumpnbump/pack -o /tmp/newlevel.dat *
and it will put all the files in the current dir inside the packfile. Don't try things like pack -o stuff.dat ../file.c because it
will add ../file.c as the filename in the packfile, which won't work.
unpack
/usr/lib/jumpnbump/unpack level.dat
will unpack it in the current directory.
gobpack
With gobpack you can convert .gob files (which are sprites, described in /usr/share/doc/jumpnbump/gob.txt) into .pcx files which you
can edit with The Gimp for example, then convert back to a .gob and use it in your own level.
/usr/lib/jumpnbump/gobpack -u font menu.pcx
will unpack font.gob using the color palette from menu.pcx and write the files font.pcx font.txt. The other gob files should use
level.pcx for the correct palette.
/usr/lib/jumpnbump/gobpack font
will generate font.gob from font.pcx and the specifications in font.txt. The .pcx files should be resaved with another program, as
they are not packed and are thus very large.
AUTHORS
Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>, Philippe Brochard <phil.brochard@wanadoo.fr>, Gurkan Sengun
<tarzeau@space.ch>, and "timecop" <timecop@japan.co.jp> are the authors of jump'n'bump.
This program is a UNIX port of the old DOS game by brainchilddesign.
This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page.
This manual page was written by Joe Wreschnig <piman@sacredchao.net>, for the Debian GNU/Linux system (but may be used by others).
June 4th, 2006 jumpnbump(6)