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Top Forums Shell Programming and Scripting Grepping a timestamp range and assigning it to a constant Post 302994693 by dsid on Monday 27th of March 2017 05:41:59 AM
Old 03-27-2017
Quote:
Originally Posted by RudiC
That little script is taking advantage of some of awk's idiosyncrasies / default behaviour. It creates a 24 element array B by splitting the given string using the (default if ommitted: scriptwide) field separator (here: set to ","). In the print statement, the index is calculated by interpreting $2's (timestamp) contents up to the first non-digit char (":") as a number (default behaviour), and adding 1, mapping e.g. 00:xx:xx to index 1.
hi, im trying hard to understand why did you use a 24 element array; on what basis have you formulated the array; what basis are you calculating the index value and then printing it out as the different CUTs, but unfortunately I m not able to understand. Can you please advise?
 

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GLPRIMITIVERESTARTIN(3G)					    OpenGL 3.3						  GLPRIMITIVERESTARTIN(3G)

NAME
glPrimitiveRestartIndex - specify the primitive restart index C SPECIFICATION
void glPrimitiveRestartIndex(GLuint index); PARAMETERS
index Specifies the value to be interpreted as the primitive restart index. DESCRIPTION
glPrimitiveRestartIndex specifies a vertex array element that is treated specially when primitive restarting is enabled. This is known as the primitive restart index. When one of the Draw* commands transfers a set of generic attribute array elements to the GL, if the index within the vertex arrays corresponding to that set is equal to the primitive restart index, then the GL does not process those elements as a vertex. Instead, it is as if the drawing command ended with the immediately preceding transfer, and another drawing command is immediately started with the same parameters, but only transferring the immediately following element through the end of the originally specified elements. When either glDrawElementsBaseVertex(), glDrawElementsInstancedBaseVertex() or glMultiDrawElementsBaseVertex() is used, the primitive restart comparison occurs before the basevertex offset is added to the array index. NOTES
glPrimitiveRestartIndex is available only if the GL version is 3.1 or greater. SEE ALSO
glDrawArrays(), glDrawElements(), glDrawElementsBaseVertex(), glDrawElementsInstancedBaseVertex() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLPRIMITIVERESTARTIN(3G)
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