03-21-2017
Thank you! So far the very first example you gave me seems to work much better than what I had. I just put my "combine" code within your code and it separates the groups. I will do some more thorough testing and let you know if I run into an issue.
Thanks again!
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LEARN ABOUT CENTOS
gldispatchcompute
GLDISPATCHCOMPUTE(3G) OpenGL Manual GLDISPATCHCOMPUTE(3G)
NAME
glDispatchCompute - launch one or more compute work groups
C SPECIFICATION
void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
PARAMETERS
num_groups_x
The number of work groups to be launched in the X dimension.
num_groups_y
The number of work groups to be launched in the Y dimension.
num_groups_z
The number of work groups to be launched in the Z dimension.
DESCRIPTION
glDispatchCompute launches one or more compute work groups. Each work group is processed by the active program object for the compute
shader stage. While the individual shader invocations within a work group are executed as a unit, work groups are executed completely
independently and in unspecified order. num_groups_x, num_groups_y and num_groups_z specify the number of local work groups that will be
dispatched in the X, Y and Z dimensions, respectively.
ERRORS
GL_INVALID_OPERATION is generated if there is no active program for the compute shader stage.
GL_INVALID_VALUE is generated if any of num_groups_x, num_groups_y, or num_groups_z is greater than or equal to the maximum work-group
count for the corresponding dimension.
ASSOCIATED GETS
glGet() with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT
SEE ALSO
glDispatchComputeIndirect().
COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLDISPATCHCOMPUTE(3G)