03-09-2017
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9 More Discussions You Might Find Interesting
1. Post Here to Contact Site Administrators and Moderators
Didn't we used to a a forum for unix/microsoft interoperability issues? Was it dropped intentionally? Or did it get nailed by the same bug that got the shell forum a little while ago? (0 Replies)
Discussion started by: Perderabo
0 Replies
2. Shell Programming and Scripting
I need help in awk please help immediatly.
This below function is taking lot of time
Please help me to fine tune it so that it runs faster.
The file count is around 3million records
# Process Body
processbody() {
#set -x
while read line
do
... (18 Replies)
Discussion started by: icefish
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3. Solaris
using the internal 2 drives mirror was created using raidctl on 100's of our servers . sometime when one drive fails we dont face any issue & we replace the drive with out any problem . but sometimes when one drive fails , system becomes unresponsive and doesnot allow us to login , the only way to... (1 Reply)
Discussion started by: skamal4u
1 Replies
4. UNIX for Dummies Questions & Answers
Hi All,
I'm facing an issue in my awk script.
The script is processing a large text file having the details of a number of persons, each person's details being written from 100 to 250 tags as given below:
100 START|
101klklk|
...
245 opr|
246 55|
250 END|
100 START|
...
245 pp|
246... (4 Replies)
Discussion started by: pgp_acc1
4 Replies
5. Programming
Hi,
I have written a program in C and have to test the return value of the functions. So the normal way of doin this wud b
int rc
rc=myfunction(input);
if(rc=TRUE){
}
else{
}
But instead of doing this I have called the function in the if() condition. Does this have any... (2 Replies)
Discussion started by: sidmania
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6. AIX
Hi,
We have GPFS 3.4 Installed on two AIX 6.1 Nodes. We have 3 GPFS Mount points:
/abc01 4TB (Comprises of 14 x 300GB disks from XIV SAN)
/abc02 4TB (Comprises of 14 x 300GB disks from XIV SAN)
/abc03 1TB ((Comprises of Multiple 300GB disks from XIV SAN)
Now these 40... (1 Reply)
Discussion started by: aixromeo
1 Replies
7. Solaris
I 'm trying to clone a zfs file system pool/u01 to a new file system called newpool/u01 using following commands
zfs list
zfs snapshot pool/u01@new
zfs send pool/u01@new | zfs -F receive newpool/u01
Its a 100G file system snapshot and copied to same server on different pool and... (9 Replies)
Discussion started by: fugitive
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8. Solaris
Hello everyone,
recently we have been experiencing performance issues with chmod. We managed to narrow it down to getcwd.
The following folder exists:
/Folder1/subfol1/subfol2/subfol3
cd /Folder1/subfol1/subfol2/subfol3
truss -D pwd 2>&1 | grep getcwd
0.0001... (4 Replies)
Discussion started by: KotekBury
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9. AIX
Good Day Everyone,
Just wonder anyone has encounter AIX 6.1 Memory Performance issues ? What I have in my current scenario is we have 3 datastage servers (Segregate server and EE jobs - for those who know Datastage achitect) and 2 db servers(running HA to load balance 4 nodes partitions for... (3 Replies)
Discussion started by: ckwan
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ROBOTS(6) BSD Games Manual ROBOTS(6)
NAME
robots -- fight off villainous robots
SYNOPSIS
robots [-Asjtan] [scorefile]
DESCRIPTION
robots pits you against evil robots, who are trying to kill you (which is why they are evil). Fortunately for you, even though they are
evil, they are not very bright and have a habit of bumping into each other, thus destroying themselves. In order to survive, you must get
them to kill each other off, since you have no offensive weaponry.
Since you are stuck without offensive weaponry, you are endowed with one piece of defensive weaponry: a teleportation device. When two ro-
bots run into each other or a junk pile, they die. If a robot runs into you, you die. When a robot dies, you get 10 points, and when all
the robots die, you start on the next field. This keeps up until they finally get you.
Robots are represented on the screen by a '+', the junk heaps from their collisions by a '*', and you (the good guy) by a '@'.
The commands are:
h move one square left
l move one square right
k move one square up
j move one square down
y move one square up and left
u move one square up and right
b move one square down and left
n move one square down and right
. (also space) do nothing for one turn
HJKLBNYU
run as far as possible in the given direction
> do nothing for as long as possible
t teleport to a random location
w wait until you die or they all do
q quit
^L redraw the screen
All commands can be preceded by a count.
If you use the 'w' command and survive to the next level, you will get a bonus of 10% for each robot which died after you decided to wait.
If you die, however, you get nothing. For all other commands, the program will save you from typos by stopping short of being eaten. How-
ever, with 'w' you take the risk of dying by miscalculation.
Only five scores are allowed per user on the score file. If you make it into the score file, you will be shown the list at the end of the
game. If an alternative score file is specified, that will be used instead of the standard file for scores.
The options are
-s Don't play, just show the score file.
-j Jump, i.e., when you run, don't show any intermediate positions; only show things at the end. This is useful on slow terminals.
-t Teleport automatically when you have no other option. This is a little disconcerting until you get used to it, and then it is very
nice.
-a Advance into the higher levels directly, skipping the lower, easier levels.
-A Auto-bot mode. Lets the game play itself.
-n Increase the number of games played by one.
AUTHOR
Ken Arnold Christos Zoulas (autobot mode)
FILES
/var/games/robots_roll the score file
BUGS
Bugs? You crazy, man?!?
BSD
May 31, 1993 BSD