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Full Discussion: Naive coding...
The Lounge What is on Your Mind? Naive coding... Post 302992179 by Corona688 on Wednesday 22nd of February 2017 10:47:19 AM
Old 02-22-2017
Quote:
Originally Posted by wisecracker
"Naive coding."
(Apologies for any typos.)

I came across this phrase a couple of weeks ago and it has made me decide to set off a discussion.

I had never heard of it before but I did some research and discovered that I probably fall into this category.

My phrase is: "I code to work, not work to code!", so therefore I guess when viewing any of my code, pros' must think how primitive some of it looks.

So, what do you guys who code for a living think when you see some attempts of others solving problems and use _brute_force_methods_ for example to solve their coding problems when there are probably more elegant solutions?
For one-off scripts and things you only do once, nothing wrong with it. You're writing code to solve a problem, and if the problem's solved to your own satisfaction without severe side effects, who cares?

The problem is, coding that way, with no effort to learn further, builds bad habits. Naive methods are not applicable to all situations, or even most situations. If you only have the heavy-duty sledgehammer in your toolbox, you'll break all the smaller nails.
Quote:
Also what is wrong with a naive solution that works for the coder although it may not be anywhere near as fast as another method more obvious to someone else?
You're building audioscope.sh as a teaching tool. You've eschewed many modern features because you consider them hard to read.

I think reducing it to a quarter of its length, could make it easier to read.
Quote:
The plotting and drawing routines for example on AudioScope can't seem to be done any other way except by _brute_force_...
Saying so doesn't make it so. You've fought tooth-and-claw against anyone who tries to optimize it.
 

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ARITHMETIC(6)							 BSD Games Manual						     ARITHMETIC(6)

NAME
arithmetic -- quiz on simple arithmetic SYNOPSIS
arithmetic [-o +-x/] [-r range] DESCRIPTION
arithmetic asks you to solve problems in simple arithmetic. Each question must be answered correctly before going on to the next. After every 20 problems, it prints the score so far and the time taken. You can quit at any time by typing the interrupt or end-of-file character. The options are as follows: -o By default, arithmetic asks questions on addition of numbers from 0 to 10, and corresponding subtraction. By supplying one or more of the characters +-x/, you can ask for problems in addition, subtraction, multiplication, and division, respectively. If you give one of these characters more than once, that kind of problem will be asked correspondingly more often. -r If a range is supplied, arithmetic selects the numbers in its problems in the following way. For addition and multiplication, the numbers to be added or multiplied are between 0 and range, inclusive. For subtraction and division, both the required result and the number to divide by or subtract will be between 0 and range. (Of course, arithmetic will not ask you to divide by 0.) The default range is 10. When you get a problem wrong, arithmetic will remember the numbers involved, and will tend to select those numbers more often than others, in problems of the same sort. Eventually it will forgive and forget. arithmetic cannot be persuaded to tell you the right answer. You must work it out for yourself. DIAGNOSTICS
``What?'' if you get a question wrong. ``Right!'' if you get it right. ``Please type a number.'' if arithmetic doesn't understand what you typed. SEE ALSO
bc(1), dc(1) BSD
May 31, 1993 BSD
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