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Full Discussion: Naive coding...
The Lounge What is on Your Mind? Naive coding... Post 302991920 by wisecracker on Saturday 18th of February 2017 10:47:17 AM
Old 02-18-2017
Naive coding...

"Naive coding."
(Apologies for any typos.)

I came across this phrase a couple of weeks ago and it has made me decide to set off a discussion.

I had never heard of it before but I did some research and discovered that I probably fall into this category.

My phrase is: "I code to work, not work to code!", so therefore I guess when viewing any of my code, pros' must think how primitive some of it looks.

So, what do you guys who code for a living think when you see some attempts of others solving problems and use _brute_force_methods_ for example to solve their coding problems when there are probably more elegant solutions?

Also what is wrong with a naive solution that works for the coder although it may not be anywhere near as fast as another method more obvious to someone else?

The plotting and drawing routines for example on AudioScope can't seem to be done any other way except by _brute_force_...

Comments......
 

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ARITHMETIC(6)							 BSD Games Manual						     ARITHMETIC(6)

NAME
arithmetic -- quiz on simple arithmetic SYNOPSIS
arithmetic [-o +-x/] [-r range] DESCRIPTION
arithmetic asks you to solve problems in simple arithmetic. Each question must be answered correctly before going on to the next. After every 20 problems, it prints the score so far and the time taken. You can quit at any time by typing the interrupt or end-of-file character. The options are as follows: -o By default, arithmetic asks questions on addition of numbers from 0 to 10, and corresponding subtraction. By supplying one or more of the characters +-x/, you can ask for problems in addition, subtraction, multiplication, and division, respectively. If you give one of these characters more than once, that kind of problem will be asked correspondingly more often. -r If a range is supplied, arithmetic selects the numbers in its problems in the following way. For addition and multiplication, the numbers to be added or multiplied are between 0 and range, inclusive. For subtraction and division, both the required result and the number to divide by or subtract will be between 0 and range. (Of course, arithmetic will not ask you to divide by 0.) The default range is 10. When you get a problem wrong, arithmetic will remember the numbers involved, and will tend to select those numbers more often than others, in problems of the same sort. Eventually it will forgive and forget. arithmetic cannot be persuaded to tell you the right answer. You must work it out for yourself. DIAGNOSTICS
``What?'' if you get a question wrong. ``Right!'' if you get it right. ``Please type a number.'' if arithmetic doesn't understand what you typed. SEE ALSO
bc(1), dc(1) BSD
May 31, 1993 BSD
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