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The Lounge What is on Your Mind? Calculating Warp Coordinates in Cyberspace - Cyberspace Situational Awareness Post 302989108 by Neo on Sunday 8th of January 2017 05:01:42 AM
Old 01-08-2017
Calculating Warp Coordinates in Cyberspace - Cyberspace Situational Awareness

Please message me or post in this thread if anyone is interested in contributing some C, C++, or C# code for this project. Right now we have an open source C++ git project (created by someone else a few years ago) that fails when we try to compile on Ubuntu. I need someone to fix the make file and after that, write some code to locate the center (centroid) and the 3D span of the disconnected graph clusters in a force-directed graph. Thanks.


"Many researchers have attempted to realize cyberspace situational awareness without a proper model in place to represent cyberspace. In my research, I have proposed that we represent cyberspace as a graph, a set of nodes and edges. Keeping this in mind, I have proposed a model where the universal set of cyberspace is similar to how we observe our physical universe – outer space. In this model, cyberspace consists of countless disconnected clusters of related cyber-objects (also represented as graphs); very similar to how the universe appears to consist of countless galaxies of stars, planets and other physical matter".

 

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Config::Model::Warper(3pm)				User Contributed Perl Documentation				Config::Model::Warper(3pm)

NAME
Config::Model::Warper - Warp tree properties VERSION
version 2.021 SYNOPSIS
# internal class DESCRIPTION
Depending on the value of a warp master (In fact a Config::Model::Value object), this class will change the properties of a node (Config::Model::WarpedNode), a hash (Config::Model::HashId), a list (Config::Model::ListId), a checklist (Config::Model::CheckList) or another value. Warper and warped Warping an object means that the properties of the object will be changed depending on the value of another object. The changed object is referred as the warped object. The other object that holds the important value is referred as the warp master or the warper object. You can also set up several warp master for one warped object. This means that the properties of the warped object will be changed according to a combination of values of the warp masters. Warp arguments Warp arguments are passed in a hash ref whose keys are "follow" and and "rules": Warp follow argument Grab string leading to the "Config::Model::Value" warp master. E.g.: follow => '! tree_macro' In case of several warp master, "follow" will be set to an array ref of several grab string: follow => [ '! macro1', '- macro2' ] You can also use named parameters: follow => { m1 => '! macro1', m2 => '- macro2' } Warp rules argument String, hash ref or array ref that specify the warped object property changes. These rules specifies the actual property changes for the warped object depending on the value(s) of the warp master(s). E.g. for a simple case (rules is a hash ref) : follow => '! macro1' , rules => { A => { <effect for macro1 == A> }, B => { <effect for macro1 == B> } } In case of similar effects, you can use named parameters and a boolean expression to specify the effect. The first match will be applied. In this case, rules is a list ref: follow => { m => '! macro1' } , rules => [ '$m eq "A"' => { <effect for macro1 == A> }, '$m eq "B" or $m eq"C "' => { <effect for macro1 == B|C > } ] In case of several warp masters, "follow" must use named parameters, and rules must use boolean expression: follow => { m1 => '! macro1', m2 => '- macro2' } , rules => [ '$m1 eq "A" && $m2 eq "C"' => { <effect for A C> }, '$m1 eq "A" && $m2 eq "D"' => { <effect for A D> }, '$m1 eq "B" && $m2 eq "C"' => { <effect for B C> }, '$m1 eq "B" && $m2 eq "D"' => { <effect for B D> }, ] Of course some combinations of warp master values can have the same effect: follow => { m1 => '! macro1', m2 => '- macro2' } , rules => [ '$m1 eq "A" && $m2 eq "C"' => { <effect X> }, '$m1 eq "A" && $m2 eq "D"' => { <effect Y> }, '$m1 eq "B" && $m2 eq "C"' => { <effect Y> }, '$m1 eq "B" && $m2 eq "D"' => { <effect Y> }, ] In this case, you can use different boolean expression to save typing: follow => { m1 => '! macro1', m2 => '- macro2' } , rules => [ '$m1 eq "A" && $m2 eq "C"' => { <effect X> }, '$m1 eq "A" && $m2 eq "D"' => { <effect Y> }, '$m1 eq "B" && ( $m2 eq "C" or $m2 eq "D") ' => { <effect Y> }, ] Note that the boolean expression will be sanitized and used in a Perl eval, so you can use most Perl syntax and regular expressions. Function (like &foo) will be called like "$self->foo" before evaluation of the boolean expression. Methods warp_error() This method returns a string describing: o The location(s) of the warp master o The current value(s) of the warp master(s) o The other values accepted by the warp master that can be tried (if the warp master is an enumerated type) How does this work ? Registration o When a warped object is created, the constructor will register to the warp masters. The warp master are found by using the special string passed to the "follow" parameter. As explained in grab method, the string provides the location of the warp master in the configuration tree using a symbolic form. o Then the warped object retrieve the value(s) of the warp master(s) o Then the warped object warps itself using the above value(s). Depending on these value(s), the properties of the warped object will be modified. Master update o When a warp master value is updated, the warp master will call all its warped object and pass them the new master value. o Then each warped object will modify its properties according to the new warp master value. AUTHOR
Dominique Dumont, (ddumont at cpan dot org) SEE ALSO
Config::Model::AnyThing, Config::Model::HashId, Config::Model::ListId, Config::Model::WarpedNode, Config::Model::Value perl v5.14.2 2012-11-09 Config::Model::Warper(3pm)
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