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Top Forums Shell Programming and Scripting How to check if downloading of a file is completed? Post 302989102 by looney on Sunday 8th of January 2017 12:38:36 AM
Old 01-08-2017
Quote:
Originally Posted by Don Cragun
In addition to what stomp already said... Download the checksum in a separate file AFTER the download of the main file completes on the server that is downloading the files. Then just look for the 2nd file containing the checksum on the receiving client instead of monitoring the download of the 1st file.
Thanks stomp
Hello Mr. Don, the third party is sending us a zip file , presently they are not sending checksum but it is a good idea to ask them also to send checksum. But i don't understand by your statement
PHP Code:
Download the checksum in a separate file AFTER the download of the main file 
. I guess i need to compare checksum of the file at our end with the checksum of what the other party would send ? . In that case also i need to watch continuously if the checksum have matched or not by using the same while loop. I also don't understand why not to monitoring the file.
 

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UDPLITE(4)						   BSD Kernel Interfaces Manual 						UDPLITE(4)

NAME
udplite -- Lightweight User Datagram Protocol SYNOPSIS
#include <sys/types.h> #include <sys/socket.h> #include <netinet/udplite.h> int socket(AF_INET, SOCK_DGRAM, IPPROTO_UDPLITE); DESCRIPTION
The UDP-Lite protocol provides a partial checksum which allows corrupted packets to be transmitted to the receiving application. This has advantages for some types of multimedia transport that may be able to make use of slightly damaged datagrams, rather than having them dis- carded by lower-layer protocols. UDP-Lite supports a number of socket options which can be set with setsockopt(2) and tested with getsockopt(2): UDPLITE_SEND_CSCOV This option sets the sender checksum coverage. A value of zero indicates that all sent packets will have full checksum coverage. A value of 8 to 65535 limits the checksum coverage of all sent packets to the value given. UDPLITE_RECV_CSCOV This option is the receiver-side analogue. A value of zero instructs the kernel to drop all received packets not having full checksum coverage. A value of 8 to 65535 instructs the kernel to drop all received packets with a partial checksum coverage smaller than the value specified. ERRORS
A socket operation may fail with one of the following errors returned: [EISCONN] when trying to establish a connection on a socket which already has one, or when trying to send a datagram with the desti- nation address specified and the socket is already connected; [ENOTCONN] when trying to send a datagram, but no destination address is specified, and the socket has not been connected; [ENOBUFS] when the system runs out of memory for an internal data structure; [EADDRINUSE] when an attempt is made to create a socket with a port which has already been allocated; [EADDRNOTAVAIL] when an attempt is made to create a socket with a network address for which no network interface exists. SEE ALSO
getsockopt(2), recv(2), send(2), socket(2) BSD
October 1, 2014 BSD
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