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Top Forums Programming Requesting general advice about window manager development Post 302988463 by SirSalt on Monday 26th of December 2016 08:43:04 PM
Old 12-26-2016
Question Requesting general advice about window manager development

I've begun studying aewm (which I can't post a link to), because I'm interested in learning how window managers, desktop environments, and X work. My long-term goal is to develop a usable and simple DE for Linux that has the look and feel of Mac OS 9. It's possible to configure your themes and stuff to make it look like Mac OS 9 to a certain extent, and I've done that, but I wasn't satisfied.

So I figured why not make my own. The thing is, I figured I'd start with a simple wm that others have been based on, since that would mean it was a good one to learn, so I chose aewm. However, the documentation isn't that good for it, and I've never dabbled with WMs before, just program/application development (and only for certain, niche situations I've found myself in).

I realized I don't really understand how the whole thing is supposed to work together.

Should I choose a different one to learn, or can someone who's programmed WMs before possibly give me some tips or sagely advice on how to get started?

At this point I'm thinking about choosing another WM, since I am not able to compile this one. Does anyone have any other WM that they think I should study instead (hopefully with decent documentation)? I'm really looking forward to learning this, but maybe I need someone else's philosophy or point-of-view to see this from another angle so I can begin understanding WM mechanics and design.

Thanks in advance Smilie

[Edit: All the books on smile.amazon that look promising are almost 30 years old.]
[Edit 2: I found an article (which I can't post a link to...) that looks very good on beginning to program with Xlib.]

Last edited by SirSalt; 12-27-2016 at 12:48 PM.. Reason: Editing is fun!
 

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books(3)							       Coin								  books(3)

NAME
books - Books Related to Open Inventor / Coin Here is a list of some of the better books for people that invested in software development with Open Inventor. If you have suggestions for additional books that ought to go on this list, please feel free to tell us about it. The Inventor Mentor (subtitle 'Programming Object-Oriented 3D Graphics with Open Inventor') This is an excellently written, detailed, tutorial-style introductory book for Open Inventor that takes you through all the fundamental design principles applied in the Open Inventor API, richly illustrated and with numerous, well documented code examples. The Inventor Mentor is getting a bit old, but do not let that put you off. It is as valid today as it was the day it was written, and we heartily recommend this book for anyone learning to use Open Inventor. ISBN 0-201-62495-8. You might also be able to find this book as a pdf file online, but we recommend having it in print. The Inventor Toolmaker This book explains how Open Inventor was designed for being extended by the users, and walks you through how to develop your own components that work with all aspects of Coin. ISBN 0-201-62493-1. You might also be able to find this book as a pdf file online, but we recommend having it in print. The Annotated VRML2.0 Reference Manual This book covers the VRML97 (aka VRML 2.0) standard, which Coin has implemented with its Inventor/VRMLnodes/* classes, which is an extension made beyond the Open Inventor V2.1 API. The VRML97 format has some significant differences from the Inventor and VRML1 formats, so it is a useful book if you want to use that part of Coin. ISBN 0-201-41974-2. You will find the specification documents for VRML97 online at http://www.web3d.org/. The Open GL Programming Manual This is the bible when it comes to OpenGL programming and is relevant for Open Inventor extenders that develop new nodes that implement or affect Open Inventor OpenGL rendering. There are many editions of this book since it is updated whenever new versions of OpenGL are standardized and comes out, so check that you have identified the latest edition if you order one. The Open Inventor C++ Reference Manual Although this book is directly relevant for Open Inventor, it does only cover the Open Inventor 2.1 API. This information is more or less also covered in the online doxygen doc for Coin, where you have it hyperlinked, and can also be generated offline from the Coin sources to have locally, so we do not think this book is very useful to have in print. We mention it anyway since it is an official documentation book for Open Inventor. ISBN 0-201-62491-5. Version 3.1.3 Wed May 23 2012 books(3)
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