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Operating Systems Solaris Solaris 8 - Accessing Hard Drives Post 302984600 by ssabet on Friday 28th of October 2016 12:57:44 AM
Old 10-28-2016
Don,

There are two SCSI Hard Drives in the Server: Disk 0 (Primary Disk with Solaris 8 on it) and Disk 1 (Secondary Disk with an Application on it). When I login to the Server as Root and issue the command: ls -la does it show me the files and directories on both Disk 0 and Disk 1 or just Disk 0?

I assumed it showed me the directory structures and files on disk0 only, and not on both since I would have to change and access the other disk 1 to look at its directory structure and files. Is this assumption correct?

I'm thinking it's like changing between drive A: and drive B: on a PC. Is this the same way in Solaris OS?

I'm new to Solaris and sorry for asking you basic questions.
 

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BI2CF(6)																  BI2CF(6)

NAME
bi2cf - a map conversion tool for Crimson Fields SYNOPSIS
bi2cf mapname [-p 1|2] [-f b|1|2|h] [-l] [-t mapname] [-i mapinfo] [-o outfile] [-d mapdir] [-O destdir] [-q] bi2cf {-h | -v} DESCRIPTION
bi2cf is a map conversion tool for Crimson Fields. It takes the data files of maps from Battle Isle, Battle Isle Data Disk 1 or 2, or History Line 1914-1918 and converts them into map sources usable with the cfed(6) map compiler for Crimson Fields. bi2cf can handle both uncompressed maps and levels crunched with TPWM. For some units and tiles there are no corresponding counterparts in Crimson Fields. These cases are mapped to similar ones if available. As a result some maps will not be as balanced as the originals, others may be unwinnable, and still others may even fail to compile. If this happens the map in question needs to be adjusted manually. OPTIONS
-d mapdir Set the location of the Battle Isle map files. -f b|1|2|h Force map type to Battle Isle / BI Data Disk 1 / BI Data Disk 2 / History Line, respectively. Use this option when map format autodetection does not work correctly. Maps from BI Data Disk 1 will always be detected as standard Battle Isle maps, so you have to use -f 1 in that case. -h Print a usage message on standard output and exit. -i mapinfo Set map info message. -l Skip last row and column of the map. This is necessary for maps from the PC version of Battle Isle. -o outfile Write map to file outfile. Default file name is mapname.src. -O destdir Set target directory for the converted map. This setting is ignored if a map name was given using the -t option. -p 1|2 Set default number of players for this map. -q Run quietly. Don't print processing information on standard output. -t mapname Set title and file name for the converted map. Default is maptype-mapname. -v Print version information on standard output and exit. SEE ALSO
cfed(6), crimson(6) COPYRIGHT
Copyright (C) 2002 Florian Dietrich This software is distributed under the terms of the [1]GNU General Public License (GPL). AUTHOR
Florian Dietrich <n8flo@yahoo.de> Author. REFERENCES
1. GNU General Public License http://www.gnu.org/copyleft/gpl.html Jan 30 2003 BI2CF(6)
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