09-27-2016
Update: Current version is draft version 0.87 and include comments from a collaborating researcher at Penn State University.
7 More Discussions You Might Find Interesting
1. What is on Your Mind?
Here is an end-of-year update of my CSA research for 2016. A BIG THANK YOU to everyone at unix.com who keeps the forums running so well as I write code for cyberspace situational awareness experiments and do my research.
I am still hopelessly trying to save the world from the unintended... (6 Replies)
Discussion started by: Neo
6 Replies
2. What is on Your Mind?
Please message me or post in this thread if anyone is interested in contributing some C, C++, or C# code for this project. Right now we have an open source C++ git project (created by someone else a few years ago) that fails when we try to compile on Ubuntu. I need someone to fix the make... (4 Replies)
Discussion started by: Neo
4 Replies
3. What is on Your Mind?
A Journey Into Cyberspace
A brief visual presentation on the results of research and development into new visualization tools and methods for cyberspace situational awareness via graph processing and multisensor data fusion.
https://www.unix.com/members/1-albums112-picture678.png
... (1 Reply)
Discussion started by: Neo
1 Replies
4. What is on Your Mind?
Richard Zuech annotates his first experience flying in virtualized cyberspace hunting the bad guys!
... and he finds some!
Application for Virtualizing CyberSpace like Outer Space for Cyberspace Situational Awareness (0 Replies)
Discussion started by: Neo
0 Replies
5. What is on Your Mind?
What do you think?
Read this: Virtualized Cyberspace, Cyberspace Consciousness and Simulation Theory
and comment below....
Are we in a computer simulation? Yes or No?
Thanks! (0 Replies)
Discussion started by: Neo
0 Replies
6. What is on Your Mind?
Our team just published this technical report on ResearchGate:
Virtualized Cyberspace - Visualizing Patterns & Anomalies for Cognitive Cyber Situational Awareness
ABSTRACT
ACKNOWLEDGMENTS
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License This... (0 Replies)
Discussion started by: Neo
0 Replies
7. What is on Your Mind?
After mulling over self-publishing a cyberspace situational awareness mini-series starting with a short book on human cyber consciousness, I think it is best I delay writing a book and focus on software development. The general idea of human cyber consciousness is indirectly discussed in this... (0 Replies)
Discussion started by: Neo
0 Replies
LEARN ABOUT BSD
statevarview
StateVarView(3U) InterViews Reference Manual StateVarView(3U)
NAME
StateVarView - state variable view base class
SYNOPSIS
#include <Unidraw/stateview.h>
DESCRIPTION
StateVarView is the base class for state variable views. State variable views provide a graphical interface to examining and potentially
modifying a state variable subject. The StateVarView base class is an abstract class derived from MonoScene. Like MonoScene, the State-
VarView class is not instantiated; instead, subclasses add state and behavior appropriate for displaying and editing their subject. Like
other MonoScene subclasses, StateVarView subclasses use an interactor composition to define their appearance.
PUBLIC OPERATIONS
virtual void Update()
Update the state variable view in response to a change in state it depends on (typically the subject's). This operation does not
normally need redefinition if Init and Stale (described below) are redefined.
PROTECTED OPERATIONS
StateVarView(StateVar*)
Subclass constructors normally take an instance of the corresponding subject as an argument. The base class constructor automati-
cally attaches the view to the subject.
virtual void Init()
Initialize the view based on information in the subject. Subclasses redefine this operation according to their semantics; it does
nothing by default.
virtual boolean Stale()
Return whether the view is in any way inconsistent with its subject. This operation always returns true by default; subclasses can
redefine it to make a more discerning decision.
SEE ALSO
MonoScene(3I), StateVar(3U)
Unidraw 6 August 1990 StateVarView(3U)