08-25-2016
In cases like this, please ALWAYS post the entire script, so the the error line (54 ?) can be located. Or, add line numbers.
It seems you are trying to deploy "command substitution", which is done with $(...) not - as you are doing - with ${...}.
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LEARN ABOUT DEBIAN
openbve
OPENBVE(6) Games Manual OPENBVE(6)
NAME
OpenBVE - train/railway simulator and game
SYNOPSIS
openbve [/route=route.csv] [/train=directory] [/controls|/newgame|/options|/review]
DESCRIPTION
OpenBVE is a realistic rail simulator.
The driving simulation is restricted to following a pre-determined loaded route, with the focus being on the realism of the train driving
experience. OpenBVE also has an Arcade mode where driving style and timetable-keeping affect a running score.
The simulator is backwards compatible with existing 'BVE Trainsim' route and train datafiles, which are readily available for no cost. It
is cross-platform using CLI and Mono.
GETTING STARTED
To move the train, you need to do the following (with the default keyboard settings):
f Move the reverser to the forwards position. (Opposite is v).
, Release the brake one notch; will be required 4-8 times before movement. (Opposite is .).
z Increase the regulator (power) one notch; may be required 1-2 times before movement. (Opposite is q).
The major controls keys are arranged closely together q-a-z for power control; ,-. (comma and full-stop) for braking and f-v for for-
wards/backwards direction. Some electric trains have a combined accelerator+brake with a coast (neutral) in the centre. This is con-
trolled with just the q-a-z combination (and forwards/backwards). Pressing the a key moves the controller one notch closer to the
coast/idle positioh, regardless of whether in power or braking mode.
Return/Shift-Return operate the horn. Keys F1-F5 select alternative camera angles. C-r unlocks the camera to allow free movement (r to
reset). A large number of other keys exist for interacting with complex signalling systems and operating the passenger doors whilst in a
station. Most routes have a supplied timetable that can be displayed by pressing C-t.
LAPTOPS
For laptops/notebooks, there is an alternate keyboard mapping (called "Default keyboard assignment for Notebooks.controls"), which can be
imported via the Customise Controls tab. The basic keys are the same, but camera controls are moved off the numeric keypad.
OPTIONS
/controls
Show Customise Controls screen; keyboard/mouse/joystick selection.
/newgame
Show Filemanager/route selector screen; choose activity (default).
/options
Show Options screen; display and quality settings.
/review
Show Review performance; score and incident log from previous activity.
/route=someroute.csv
Path to the file with the route file ending .csv or .rw which describes the track, scenery and time-table.
/train=train.dat
A train/cab. This should be a path to the directory, which contains the train.dat description for the locomotive, train or cab.
DATAFILES
Two elements are required, a route, and a train (often just a cab view and performance metrics). These can be selected using the fileman-
ager after OpenBVE is started. Most routes have a corresponding recommended train (for instance a particular model of Tube train on the
London Underground); if this train is located it will be selected by default.
FILES
~/.config/OpenBve/
Saved keyboard configuration, display settings and score log.
/usr/share/games/bve/Train/
Default location for packaged train directories (containing train.dat).
/usr/share/games/bve/Railway/Route/
Default location for packaged railway route .csv files.
/usr/shares/games/openbve/data/
Data used by OpenBVE to start up.
AUTHOR
OpenBVE was written by Michelle Boucquemont <reschanger@gmail.com> and placed in the public domain.
This manual page was written for Debian/Ubuntu by Paul Sladen <ubuntu@paul.sladen.org>
SEE ALSO
Website: http://trainsimframework.org/
OpenBVE 5 April 2009 OPENBVE(6)